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Part of Modern Horizons 3
·
Kindred Instant — Eldrazi
·
Modern Horizons 3 (MH3)
Card Preview
Kozilek's Command
Times Brought
615
Decks Running
314
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Kozilek's Command
Kindred Instant — Eldrazi
Choose two —
• Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add
."
• Target player scries X, then draws a card.
• Exile target creature with mana value X or less.
• Exile up to X target cards from graveyards.
Modern Horizons 3 (MH3)
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Rare
·
Illustrated by Yeong-Hao Han
Final zone distribution
142 instances4.2%
Library
7.0%
Battlefield
45.8%
Graveyard
4.2%
Exile
Commanders that played this card
in tracked games-
1
Ulalek, Fused Atrocity
51 decks
- 2 Zhulodok, Void Gorger 47 decks
- 3 Ultron, Artificial Malevolence 20 decks
-
4
Azlask, the Swelling Scourge
17 decks
- 5 Omnath, Locus of the Void 16 decks
- 6 Molecule Man 14 decks
- 7 Ultima, Origin of Oblivion 14 decks
- 8 Dawnsire, Sunstar Dreadnought 9 decks
-
9
The Notary Hobbits
8 decks
- 10 Kozilek, the Great Distortion 7 decks
The "good card" funnel
636 brought · 288 playersBrought to game
636
Ever drawn
131
Reached battlefield
78
Still on board at game end
10
≥ -3.7pp
Players who cast this card win 28% of the time (n=50) , vs 25% when it never left the library (n=355).
When players drew this card but left it in hand, they won 32% (n=37).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.6pp; 95% confidence interval -3.7pp to +10.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=78
3%
T1
3%
T2
8%
T3
15%
T4
21%
T5
41%
T6-9
10%
T10+
Median
6.0
P25
4
· P75
7
· max
22
Cast same turn as drawn
34%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.