Krang, the All-Powerful
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Krang, the All-Powerful
Final zone distribution
82 instancesCommanders that played this card
in tracked games-
1
Leonardo, the Balance
50 decks
-
2
Heroes in a Half Shell
37 decks
-
3
Nekusar, the Mindrazer
20 decks
-
4
Whtz, the Bibliophile
9 decks
-
5
King T'Challa // Black Panther, Hope Enduring
6 decks
-
6
The Astonishing Ant-Man
6 decks
-
7
Bard, King of Dale
4 decks
-
8
Vnwxt, Verbose Host
4 decks
-
9
Queza, Augur of Agonies
3 decks
-
10
Arjun, the Shifting Flame
2 decks
The "good card" funnel
378 brought · 184 playersOnce cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 30% of the time (n=27) , vs 25% when it never left the library (n=211).
When players drew this card but left it in hand, they won 19% (n=37).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.3pp; 95% confidence interval -5.8pp to +14.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.