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Part of Teenage Mutant Ninja Turtles
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Legendary Artifact Creature — Utrom Robot
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Teenage Mutant Ninja Turtles (TMT)
Card Preview
Krang, Utrom Warlord
Times Brought
216
Decks Running
125
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
64 instances3.1%
Library
54.7%
Battlefield
15.6%
Graveyard
4.7%
Exile
Commanders that played this card
in tracked games-
1
Tony Stark // The Invincible Iron Man
23 decks
- 2 Ultron, Artificial Malevolence 11 decks
-
3
Aloy, Savior of Meridian
10 decks
-
4
Dr. Eggman
10 decks
-
5
Indominus Rex, Alpha
5 decks
-
6
Inspirit, Flagship Vessel
4 decks
-
7
Toph, the First Metalbender
4 decks
- 8 Krang, Utrom Warlord 3 decks
-
9
Megatron, Tyrant // Megatron, Destructive Force
3 decks
-
10
Mendicant Core, Guidelight
3 decks
The "good card" funnel
216 brought · 113 playersBrought to game
216
Ever drawn
56
Reached battlefield
40
Still on board at game end
35
Once cast, 80% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.0pp
Players who cast this card win 34% of the time (n=39) , vs 25% when it never left the library (n=129).
Observed gap +9.4pp; 95% confidence interval +1.0pp to +17.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=40
0%
T1
8%
T2
3%
T3
3%
T4
10%
T5
63%
T6-9
15%
T10+
Median
7.0
P25
6
· P75
9
· max
15
On curve
85%
(5 / 40 cast on T9)
Cast same turn as drawn
33%
40 of 100 times cast
40%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.