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Krang, Utrom Warlord card art
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Krang, Utrom Warlord

{9} · Legendary Artifact Creature — Utrom Robot · Teenage Mutant Ninja Turtles (TMT)
Times Brought
696
Decks Running
317
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Krang, Utrom Warlord card

Krang, Utrom Warlord

{9}
Legendary Artifact Creature — Utrom Robot
Flying, trample, indestructible, haste Other artifact creatures you control have flying, trample, indestructible, and haste.
9 / 9
Teenage Mutant Ninja Turtles (TMT) · Mythic · Illustrated by Lordigan

Final zone distribution

164 instances
3.7%
Library
52.4%
Battlefield
10.4%
Graveyard
5.5%
Exile

The "good card" funnel

696 brought · 277 players
Brought to game
696
Ever drawn
153
Reached battlefield
104
Still on board at game end
86

Once cast, 83% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +5.5pp

Players who cast this card win 36% of the time (n=85) , vs 25% when it never left the library (n=403).

When players drew this card but left it in hand, they won 15% (n=41).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +10.8pp; 95% confidence interval +5.5pp to +16.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=108
0%
T1
4%
T2
4%
T3
11%
T4
12%
T5
56%
T6-9
13%
T10+
Median 7.0 P25 5 · P75 8 · max 15
On curve 87% (10 / 108 cast on T9) Cast same turn as drawn 36%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.