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Part of Teenage Mutant Ninja Turtles
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Legendary Artifact Creature — Utrom Robot
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Teenage Mutant Ninja Turtles (TMT)
Live Play Data
Krang, Utrom Warlord
1%
Live Inclusion
Times Brought
924
Decks Running
381
Median Cast Turn
7
Drawn → Played
72%
Format
First-cast turn
n=183
0%
T1
1%
T2
1%
T3
8%
T4
13%
T5
62%
T6-9
15%
T10+
Median
7
P25
6
· P75
9
· max
18
On curve
85%
(18 / 183 cast on T9)
Cast same turn as drawn
45%
The "good card" funnel
924 brought · 331 playersBrought to game
924
Ever drawn
248
Reached battlefield
179
Still on board at game end
134
Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +17.4pp
Players who cast this card win 49% of the time (n=163) , vs 24% when it never left the library (n=560).
When players drew this card but left it in hand, they won 16% (n=61).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +25.0pp; 95% confidence interval +17.4pp to +32.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
267 instances4.9%
Library
50.2%
Battlefield
11.2%
Graveyard
9.4%
Exile
Commanders that played this card
in tracked games-
1
Tony Stark // The Invincible Iron Man
49 decks
-
2
Dr. Eggman
42 decks
- 3 Ultron, Artificial Malevolence 42 decks
-
4
Aloy, Savior of Meridian
21 decks
-
5
Inspirit, Flagship Vessel
11 decks
-
6
Megatron, Tyrant // Megatron, Destructive Force
10 decks
-
7
Indominus Rex, Alpha
7 decks
- 8 Karn, Legacy Reforged 6 decks
-
9
Lady Octopus, Inspired Inventor
6 decks
-
10
Mendicant Core, Guidelight
6 decks
Card text
Krang, Utrom Warlord
Legendary Artifact Creature — Utrom Robot
Flying, trample, indestructible, haste
Other artifact creatures you control have flying, trample, indestructible, and haste.
9 / 9
Teenage Mutant Ninja Turtles (TMT)
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Mythic
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Illustrated by Lordigan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.