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Part of Teenage Mutant Ninja Turtles
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Legendary Artifact Creature — Utrom Robot
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Teenage Mutant Ninja Turtles (TMT)
Live Play Data
Krang, Utrom Warlord
1%
Live Inclusion
Times Brought
1313
Decks Running
513
Median Cast Turn
7
Drawn → Played
73%
Format
First-cast turn
n=269
0%
T1
1%
T2
1%
T3
6%
T4
13%
T5
64%
T6-9
15%
T10+
Median
7
P25
6
· P75
8
· max
18
On curve
85%
(22 / 269 cast on T9)
Cast same turn as drawn
42%
The "good card" funnel
1313 brought · 442 playersBrought to game
1313
Ever drawn
361
Reached battlefield
265
Still on board at game end
191
Once cast, 72% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +19.5pp
Players who cast this card win 50% of the time (n=242) , vs 24% when it never left the library (n=789).
When players drew this card but left it in hand, they won 17% (n=85).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +25.9pp; 95% confidence interval +19.5pp to +32.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
386 instances3.6%
Library
49.5%
Battlefield
14.8%
Graveyard
8.5%
Exile
Commanders that played this card
in tracked games-
1
Tony Stark // The Invincible Iron Man
61 decks
-
2
Dr. Eggman
53 decks
- 3 Ultron, Artificial Malevolence 52 decks
-
4
Aloy, Savior of Meridian
24 decks
-
5
Inspirit, Flagship Vessel
18 decks
-
6
Megatron, Tyrant // Megatron, Destructive Force
16 decks
-
7
Dack Fayden, Helping Hand
14 decks
-
8
Indominus Rex, Alpha
13 decks
- 9 Karn, Legacy Reforged 10 decks
-
10
Mendicant Core, Guidelight
8 decks
Card text
Krang, Utrom Warlord
Legendary Artifact Creature — Utrom Robot
Flying, trample, indestructible, haste
Other artifact creatures you control have flying, trample, indestructible, and haste.
9 / 9
Teenage Mutant Ninja Turtles (TMT)
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Mythic
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Illustrated by Lordigan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.