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Part of Teenage Mutant Ninja Turtles
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Legendary Artifact Creature — Utrom Robot
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Teenage Mutant Ninja Turtles (TMT)
Card Preview
Krang, Utrom Warlord
1%
Decklist Inclusion
Times Brought
369
Decks Running
177
In Decks
771
Decklist Inclusion
1%
Format
Final zone distribution
108 instances4.6%
Library
49.1%
Battlefield
12.0%
Graveyard
10.2%
Exile
Commanders that played this card
in tracked games-
1
Tony Stark // The Invincible Iron Man
25 decks
- 2 Ultron, Artificial Malevolence 19 decks
-
3
Dr. Eggman
18 decks
-
4
Aloy, Savior of Meridian
11 decks
-
5
Inspirit, Flagship Vessel
6 decks
-
6
Megatron, Tyrant // Megatron, Destructive Force
6 decks
-
7
Doctor Doom
4 decks
-
8
Indominus Rex, Alpha
4 decks
-
9
Lady Octopus, Inspired Inventor
4 decks
-
10
Urza, Chief Artificer
4 decks
The "good card" funnel
369 brought · 158 playersBrought to game
369
Ever drawn
97
Reached battlefield
75
Still on board at game end
53
Once cast, 69% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +10.7pp
Players who cast this card win 45% of the time (n=71) , vs 23% when it never left the library (n=233).
When players drew this card but left it in hand, they won 10% (n=20) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +22.0pp; 95% confidence interval +10.7pp to +33.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=75
0%
T1
0%
T2
1%
T3
7%
T4
13%
T5
68%
T6-9
11%
T10+
Median
7
P25
6
· P75
8
· max
18
On curve
89%
(8 / 75 cast on T9)
Cast same turn as drawn
41%
75 of 100 times cast
75%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.