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Part of Teenage Mutant Ninja Turtles
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Legendary Artifact Creature — Utrom Robot
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Teenage Mutant Ninja Turtles (TMT)
Live Play Data
Krang, Utrom Warlord
1%
Live Inclusion
Times Brought
564
Decks Running
259
Median Cast Turn
7
Drawn → Played
77%
Format
First-cast turn
n=113
0%
T1
2%
T2
1%
T3
6%
T4
14%
T5
62%
T6-9
15%
T10+
Median
7
P25
6
· P75
8
· max
18
On curve
85%
(10 / 113 cast on T9)
Cast same turn as drawn
43%
The "good card" funnel
564 brought · 222 playersBrought to game
564
Ever drawn
147
Reached battlefield
113
Still on board at game end
85
Once cast, 73% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +14.7pp
Players who cast this card win 46% of the time (n=103) , vs 22% when it never left the library (n=341).
When players drew this card but left it in hand, they won 10% (n=31).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +24.2pp; 95% confidence interval +14.7pp to +33.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
166 instances4.2%
Library
51.2%
Battlefield
10.8%
Graveyard
11.4%
Exile
Commanders that played this card
in tracked games-
1
Tony Stark // The Invincible Iron Man
37 decks
- 2 Ultron, Artificial Malevolence 30 decks
-
3
Dr. Eggman
26 decks
-
4
Aloy, Savior of Meridian
15 decks
-
5
Inspirit, Flagship Vessel
8 decks
-
6
Megatron, Tyrant // Megatron, Destructive Force
7 decks
- 7 Karn, Legacy Reforged 6 decks
-
8
Indominus Rex, Alpha
5 decks
-
9
Lady Octopus, Inspired Inventor
5 decks
-
10
Toph, the First Metalbender
5 decks
Card text
Krang, Utrom Warlord
Legendary Artifact Creature — Utrom Robot
Flying, trample, indestructible, haste
Other artifact creatures you control have flying, trample, indestructible, and haste.
9 / 9
Teenage Mutant Ninja Turtles (TMT)
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Mythic
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Illustrated by Lordigan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.