Card Preview
Laboratory Maniac
2%
Decklist Inclusion
Times Brought
654
Decks Running
294
In Decks
2272
Decklist Inclusion
2%
Format
Card text
Laboratory Maniac
Creature — Human Wizard
If you would draw a card while your library has no cards in it, you win the game instead.
2 / 2
Innistrad Remastered (INR)
·
Uncommon
·
Illustrated by Jason Felix
Final zone distribution
232 instances3.4%
Library
23.7%
Battlefield
24.6%
Graveyard
4.3%
Exile
Commanders that played this card
in tracked games-
1
Vnwxt, Verbose Host
20 decks
-
2
Flubs, the Fool
9 decks
-
3
Teval, the Balanced Scale
9 decks
-
4
Kwain, Itinerant Meddler
8 decks
-
5
Sokrates, Athenian Teacher
8 decks
-
6
Kynaios and Tiro of Meletis
7 decks
-
7
Nekusar, the Mindrazer
7 decks
-
8
Baral, Chief of Compliance
5 decks
-
9
The Astonishing Ant-Man
5 decks
-
10
Grolnok, the Omnivore
4 decks
The "good card" funnel
655 brought · 263 playersBrought to game
655
Ever drawn
214
Reached battlefield
88
Still on board at game end
55
Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +18.7pp
Players who cast this card win 49% of the time (n=83) , vs 20% when it never left the library (n=379).
When players drew this card but left it in hand, they won 32% (n=117) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +29.5pp; 95% confidence interval +18.7pp to +40.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=88
0%
T1
8%
T2
6%
T3
8%
T4
6%
T5
52%
T6-9
20%
T10+
Median
7.0
P25
5
· P75
9
· max
13
On curve
14%
(5 / 88 cast on T3)
Cast same turn as drawn
39%
88 of 100 times cast
88%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.