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Lagomos, Hand of Hatred card art
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Lagomos, Hand of Hatred

{1} {B} {R} · Legendary Creature — Human Shaman · Dominaria United (DMU)
0%
Decklist Inclusion
Times Brought
176
Decks Running
77
In Decks
541
Decklist Inclusion
0%
Format
Card text
Lagomos, Hand of Hatred card

Lagomos, Hand of Hatred

{1} {B} {R}
Legendary Creature — Human Shaman
At the beginning of combat on your turn, create a 2/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step. {T}: Search your library for a card, put it into your hand, then shuffle. Activate only if five or more creatures died this turn.
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Dominaria United (DMU) · Uncommon · Illustrated by Tuan Duong Chu

Final zone distribution

47 instances
31.9%
Battlefield
36.2%
Graveyard
8.5%
Exile
19.1%
Hand

The "good card" funnel

176 brought · 79 players
Brought to game
176
Ever drawn
40
Reached battlefield
30
Still on board at game end
15

Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -7.2pp

Players who cast this card win 30% of the time (n=26) , vs 19% when it never left the library (n=117).

Observed gap +10.4pp; 95% confidence interval -7.2pp to +28.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=30
0%
T1
10%
T2
30%
T3
0%
T4
10%
T5
40%
T6-9
10%
T10+
Median 5.5 P25 3 · P75 8 · max 12
On curve 40% (9 / 30 cast on T3) Cast same turn as drawn 41%
30 of 100 times cast 30%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.