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Lagomos, Hand of Hatred card art
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Lagomos, Hand of Hatred

{1} {B} {R} · Legendary Creature — Human Shaman · Dominaria United (DMU)
Times Brought
222
Decks Running
115
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Lagomos, Hand of Hatred card

Lagomos, Hand of Hatred

{1} {B} {R}
Legendary Creature — Human Shaman
At the beginning of combat on your turn, create a 2/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step. {T}: Search your library for a card, put it into your hand, then shuffle. Activate only if five or more creatures died this turn.
1 / 3
Dominaria United (DMU) · Uncommon · Illustrated by Tuan Duong Chu

Final zone distribution

42 instances
33.3%
Battlefield
33.3%
Graveyard
4.8%
Exile
28.6%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

222 brought · 121 players
Brought to game
222
Ever drawn
40
Reached battlefield
28
Still on board at game end
14

Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -22.8pp

Players who cast this card win 9% of the time (n=19) , vs 22% when it never left the library (n=126).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -13.2pp; 95% confidence interval -22.8pp to -3.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=30
7%
T1
20%
T2
23%
T3
17%
T4
7%
T5
27%
T6-9
0%
T10+
Median 3.5 P25 2 · P75 6 · max 9
On curve 50% (7 / 30 cast on T3) Cast same turn as drawn 21%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.