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Part of Modern Horizons 3
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Lair of the Hydra
Land
·
Adventures in the Forgotten Realms (AFR)
Times Brought
447
Decks Running
218
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Lair of the Hydra
Land
If you control two or more other lands, this land enters tapped.
: Add
.

: Until end of turn, this land becomes an X/X green Hydra creature. It's still a land. X can't be 0.
Adventures in the Forgotten Realms (AFR)
·
Rare
·
Illustrated by Johannes Voss
Final zone distribution
100 instances4.0%
Library
69.0%
Battlefield
11.0%
Graveyard
2.0%
Exile
Commanders that played this card
in tracked games-
1
Omo, Queen of Vesuva
24 decks
-
2
Zaxara, the Exemplary
17 decks
-
3
Bumi, Unleashed
13 decks
-
4
Gargos, Vicious Watcher
13 decks
-
5
Arixmethes, Slumbering Isle
10 decks
-
6
Toph, Greatest Earthbender
7 decks
-
7
Zimone, Infinite Analyst
6 decks
-
8
Ghalta, Primal Hunger
5 decks
-
9
Sin, Spira's Punishment
5 decks
-
10
Black Panther, Wakandan King
4 decks
The "good card" funnel
447 brought · 208 playersBrought to game
447
Ever drawn
92
Reached battlefield
73
Still on board at game end
69
Once cast, 95% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.6pp
Players who cast this card win 32% of the time (n=51) , vs 24% when it never left the library (n=259).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.7pp; 95% confidence interval +1.6pp to +15.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=73
34%
T1
11%
T2
7%
T3
10%
T4
11%
T5
25%
T6-9
3%
T10+
Median
3
P25
1
· P75
6
· max
11
Cast same turn as drawn
78%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.