collections_bookmark
Part of Modern Horizons 3
Card Preview
Lair of the Hydra
Land
·
Adventures in the Forgotten Realms (AFR)
Times Brought
160
Decks Running
90
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Lair of the Hydra
Land
If you control two or more other lands, this land enters tapped.
: Add
.

: Until end of turn, this land becomes an X/X green Hydra creature. It's still a land. X can't be 0.
Adventures in the Forgotten Realms (AFR)
·
Rare
·
Illustrated by Johannes Voss
Final zone distribution
33 instances3.0%
Library
66.7%
Battlefield
12.1%
Graveyard
6.1%
Exile
Commanders that played this card
in tracked games-
1
Omo, Queen of Vesuva
10 decks
-
2
Zaxara, the Exemplary
7 decks
-
3
Toph, Greatest Earthbender
6 decks
-
4
Arixmethes, Slumbering Isle
5 decks
-
5
Bumi, Unleashed
5 decks
-
6
Gargos, Vicious Watcher
5 decks
-
7
Ghalta, Primal Hunger
3 decks
-
8
Toph, Earthbending Master
3 decks
-
9
Zimone, Infinite Analyst
3 decks
-
10
Black Panther, Wakandan King
2 decks
The "good card" funnel
160 brought · 82 playersBrought to game
160
Ever drawn
30
Reached battlefield
25
Still on board at game end
22
Once cast, 88% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +10.2pp
Players who cast this card win 40% of the time (n=21) , vs 21% when it never left the library (n=103).
Observed gap +19.4pp; 95% confidence interval +10.2pp to +28.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=25
28%
T1
12%
T2
8%
T3
8%
T4
16%
T5
24%
T6-9
4%
T10+
Median
4
P25
1
· P75
6
· max
11
Cast same turn as drawn
79%
25 of 100 times cast
25%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.