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Part of Modern Horizons 3
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Lair of the Hydra
Land
·
Adventures in the Forgotten Realms (AFR)
1%
Decklist Inclusion
Times Brought
177
Decks Running
118
In Decks
979
Decklist Inclusion
1%
Format
Card text
Lair of the Hydra
Land
If you control two or more other lands, this land enters tapped.
: Add
.

: Until end of turn, this land becomes an X/X green Hydra creature. It's still a land. X can't be 0.
Adventures in the Forgotten Realms (AFR)
·
Rare
·
Illustrated by Johannes Voss
Final zone distribution
50 instances4.0%
Library
62.0%
Battlefield
20.0%
Graveyard
14.0%
Hand
Commanders that played this card
in tracked games-
1
Omo, Queen of Vesuva
19 decks
-
2
Arixmethes, Slumbering Isle
8 decks
-
3
Gargos, Vicious Watcher
7 decks
-
4
Zaxara, the Exemplary
7 decks
-
5
Aesi, Tyrant of Gyre Strait
3 decks
-
6
Raggadragga, Goreguts Boss
3 decks
-
7
Sin, Spira's Punishment
3 decks
-
8
Toph, Greatest Earthbender
3 decks
-
9
Yurlok of Scorch Thrash
3 decks
-
10
Azusa, Lost but Seeking
2 decks
The "good card" funnel
177 brought · 113 playersBrought to game
177
Ever drawn
47
Reached battlefield
39
Still on board at game end
31
Once cast, 79% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.8pp
Players who cast this card win 37% of the time (n=34) , vs 16% when it never left the library (n=112).
Observed gap +20.5pp; 95% confidence interval +4.8pp to +36.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=39
18%
T1
23%
T2
3%
T3
8%
T4
8%
T5
38%
T6-9
3%
T10+
Median
4
P25
2
· P75
6
· max
10
Cast same turn as drawn
62%
39 of 100 times cast
39%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.