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Part of Modern Horizons 3
Live Play Data
Lair of the Hydra
Land
·
Adventures in the Forgotten Realms (AFR)
1%
Live Inclusion
Times Brought
685
Decks Running
298
Median Cast Turn
3.5
Drawn → Played
80%
Format
First-cast turn
n=156
26%
T1
15%
T2
9%
T3
7%
T4
10%
T5
29%
T6-9
4%
T10+
Median
3.5
P25
1
· P75
6
· max
19
Cast same turn as drawn
64%
The "good card" funnel
685 brought · 285 playersBrought to game
685
Ever drawn
196
Reached battlefield
156
Still on board at game end
130
Once cast, 83% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.6pp
Players who cast this card win 31% of the time (n=141) , vs 20% when it never left the library (n=420).
When players drew this card but left it in hand, they won 27% (n=30).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.7pp; 95% confidence interval +2.6pp to +18.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
208 instances2.4%
Library
62.5%
Battlefield
19.2%
Graveyard
1.9%
Exile
Commanders that played this card
in tracked games-
1
Omo, Queen of Vesuva
49 decks
-
2
Zaxara, the Exemplary
19 decks
-
3
Gargos, Vicious Watcher
17 decks
-
4
Arixmethes, Slumbering Isle
10 decks
-
5
Bumi, Unleashed
9 decks
-
6
Lumra, Bellow of the Woods
8 decks
-
7
Yurlok of Scorch Thrash
7 decks
-
8
Raggadragga, Goreguts Boss
6 decks
-
9
Blor the Impervious
5 decks
-
10
Sin, Spira's Punishment
5 decks
Card text
Lair of the Hydra
Land
If you control two or more other lands, this land enters tapped.
: Add
.

: Until end of turn, this land becomes an X/X green Hydra creature. It's still a land. X can't be 0.
Adventures in the Forgotten Realms (AFR)
·
Rare
·
Illustrated by Johannes Voss
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.