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Part of Final Fantasy
·
Instant
·
Final Fantasy (FIN)
Live Play Data
Laughing Mad
2%
Live Inclusion
Times Brought
485
Decks Running
260
Median Cast Turn
6.0
Drawn → Played
63%
Format
First-cast turn
n=78
1%
T1
1%
T2
8%
T3
12%
T4
23%
T5
45%
T6-9
10%
T10+
Median
6.0
P25
5
· P75
8
· max
12
On curve
10%
(6 / 78 cast on T3)
Cast same turn as drawn
40%
The "good card" funnel
488 brought · 234 playersBrought to game
488
Ever drawn
123
Reached battlefield
78
Still on board at game end
3
≥ +7.9pp
Players who cast this card win 37% of the time (n=69) , vs 18% when it never left the library (n=292).
When players drew this card but left it in hand, they won 25% (n=40).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +19.2pp; 95% confidence interval +7.9pp to +30.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
139 instances3.6%
Library
2.2%
Battlefield
64.0%
Graveyard
20.1%
Exile
Commanders that played this card
in tracked games-
1
Terra, Herald of Hope
76 decks
-
2
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
29 decks
-
3
Kefka, Court Mage // Kefka, Ruler of Ruin
20 decks
-
4
Fire Lord Azula
17 decks
-
5
Norman Osborn // Green Goblin
16 decks
-
6
Celes, Rune Knight
7 decks
-
7
Doctor Doom, King of Latveria
5 decks
-
8
Joshua, Phoenix's Dominant // Phoenix, Warden of Fire
5 decks
-
9
Vivi Ornitier
5 decks
-
10
Quintorius, History Chaser
4 decks
Card text
Laughing Mad
Instant
As an additional cost to cast this spell, discard a card.
Draw two cards.
Flashback 
(You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
Final Fantasy (FIN)
·
Common
·
Illustrated by RARE ENGINE
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.