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Part of Final Fantasy
·
Instant
·
Final Fantasy (FIN)
Card Preview
Laughing Mad
1%
Decklist Inclusion
Times Brought
186
Decks Running
117
In Decks
794
Decklist Inclusion
1%
Format
Final zone distribution
52 instances1.9%
Library
61.5%
Graveyard
25.0%
Exile
11.5%
Hand
Commanders that played this card
in tracked games-
1
Terra, Herald of Hope
28 decks
-
2
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
15 decks
-
3
Fire Lord Azula
9 decks
-
4
Norman Osborn // Green Goblin
7 decks
-
5
Kefka, Court Mage // Kefka, Ruler of Ruin
6 decks
-
6
Celes, Rune Knight
3 decks
-
7
Quintorius, History Chaser
3 decks
-
8
Vivi Ornitier
3 decks
-
9
Avatar Roku, Firebender
2 decks
-
10
Aziza, Mage Tower Captain
2 decks
The "good card" funnel
189 brought · 112 playersBrought to game
189
Ever drawn
46
Reached battlefield
25
Still on board at game end
0
≥ -3.8pp
Players who cast this card win 39% of the time (n=20) , vs 20% when it never left the library (n=122).
When players drew this card but left it in hand, they won 17% (n=19) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +18.7pp; 95% confidence interval -3.8pp to +41.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=25
4%
T1
4%
T2
4%
T3
8%
T4
12%
T5
52%
T6-9
16%
T10+
Median
7
P25
5
· P75
9
· max
12
On curve
12%
(1 / 25 cast on T3)
Cast same turn as drawn
50%
25 of 100 times cast
25%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.