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Part of Final Fantasy
·
Instant
·
Final Fantasy (FIN)
Live Play Data
Laughing Mad
2%
Live Inclusion
Times Brought
901
Decks Running
434
Median Cast Turn
6
Drawn → Played
60%
Format
First-cast turn
n=137
1%
T1
1%
T2
9%
T3
11%
T4
21%
T5
49%
T6-9
8%
T10+
Median
6
P25
5
· P75
8
· max
14
On curve
11%
(12 / 137 cast on T3)
Cast same turn as drawn
30%
The "good card" funnel
904 brought · 386 playersBrought to game
904
Ever drawn
228
Reached battlefield
137
Still on board at game end
4
≥ +4.7pp
Players who cast this card win 33% of the time (n=126) , vs 20% when it never left the library (n=548).
When players drew this card but left it in hand, they won 20% (n=80).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.0pp; 95% confidence interval +4.7pp to +21.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
264 instances3.0%
Library
1.5%
Battlefield
62.9%
Graveyard
19.3%
Exile
Commanders that played this card
in tracked games-
1
Terra, Herald of Hope
120 decks
-
2
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
46 decks
-
3
Kefka, Court Mage // Kefka, Ruler of Ruin
35 decks
-
4
Norman Osborn // Green Goblin
26 decks
-
5
Fire Lord Azula
19 decks
-
6
Celes, Rune Knight
12 decks
-
7
Vivi Ornitier
8 decks
-
8
Doctor Doom, King of Latveria
7 decks
-
9
Extus, Oriq Overlord // Awaken the Blood Avatar
6 decks
-
10
Mog, Moogle Warrior
6 decks
Card text
Laughing Mad
Instant
As an additional cost to cast this spell, discard a card.
Draw two cards.
Flashback 
(You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
Final Fantasy (FIN)
·
Common
·
Illustrated by RARE ENGINE
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.