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Part of Final Fantasy
·
Instant
·
Final Fantasy (FIN)
Card Preview
Laughing Mad
Times Brought
443
Decks Running
204
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Laughing Mad
Instant
As an additional cost to cast this spell, discard a card.
Draw two cards.
Flashback 
(You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
Final Fantasy (FIN)
·
Common
·
Illustrated by RARE ENGINE
Final zone distribution
101 instances2.0%
Library
70.3%
Graveyard
11.9%
Exile
15.8%
Hand
Commanders that played this card
in tracked games-
1
Terra, Herald of Hope
76 decks
-
2
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
13 decks
-
3
Kefka, Court Mage // Kefka, Ruler of Ruin
11 decks
-
4
Fire Lord Azula
8 decks
-
5
Norman Osborn // Green Goblin
8 decks
-
6
Quintorius, History Chaser
5 decks
-
7
Vivi Ornitier
5 decks
-
8
Celes, Rune Knight
4 decks
-
9
Red Hulk
3 decks
-
10
Black Waltz No. 3
2 decks
The "good card" funnel
443 brought · 190 playersBrought to game
443
Ever drawn
90
Reached battlefield
49
Still on board at game end
0
≥ -8.3pp
Players who cast this card win 25% of the time (n=38) , vs 25% when it never left the library (n=265).
When players drew this card but left it in hand, they won 27% (n=29).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.3pp; 95% confidence interval -8.3pp to +8.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=49
0%
T1
4%
T2
18%
T3
27%
T4
8%
T5
31%
T6-9
12%
T10+
Median
5
P25
4
· P75
7
· max
11
On curve
22%
(9 / 49 cast on T3)
Cast same turn as drawn
29%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.