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Part of Outlaws of Thunder Junction
·
Artifact — Equipment
·
Outlaws of Thunder Junction (OTJ)
Live Play Data
Lavaspur Boots
1%
Live Inclusion
Times Brought
751
Decks Running
345
Median Cast Turn
3
Drawn → Played
80%
Format
First-cast turn
n=133
29%
T1
11%
T2
12%
T3
10%
T4
6%
T5
29%
T6-9
3%
T10+
Median
3
P25
1
· P75
6
· max
14
On curve
29%
(39 / 133 cast on T1)
Cast same turn as drawn
68%
The "good card" funnel
751 brought · 306 playersBrought to game
751
Ever drawn
167
Reached battlefield
133
Still on board at game end
110
Once cast, 83% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.0pp
Players who cast this card win 26% of the time (n=121) , vs 23% when it never left the library (n=472).
When players drew this card but left it in hand, they won 35% (n=27).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.1pp; 95% confidence interval -5.0pp to +11.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
199 instances3.0%
Library
55.3%
Battlefield
21.6%
Graveyard
7.0%
Exile
Commanders that played this card
in tracked games-
1
Kaalia of the Vast
17 decks
-
2
Obeka, Splitter of Seconds
15 decks
-
3
Krenko, Mob Boss
14 decks
-
4
Tifa Lockhart
14 decks
-
5
Gwenom, Remorseless
13 decks
-
6
Rograkh, Son of Rohgahh
8 decks
-
7
Arna Kennerüd, Skycaptain
7 decks
-
8
Arcum Dagsson
6 decks
-
9
Doctor Doom, Unrivaled
6 decks
-
10
Kotis, the Fangkeeper
6 decks
Card text
Lavaspur Boots
Artifact — Equipment
Equipped creature gets +1/+0 and has haste and ward
. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Equip 
Outlaws of Thunder Junction (OTJ)
·
Uncommon
·
Illustrated by Mila Pesic
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.