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Part of Outlaws of Thunder Junction
·
Artifact — Equipment
·
Outlaws of Thunder Junction (OTJ)
Live Play Data
Lavaspur Boots
1%
Live Inclusion
Times Brought
526
Decks Running
256
Median Cast Turn
3
Drawn → Played
83%
Format
First-cast turn
n=97
27%
T1
12%
T2
11%
T3
10%
T4
7%
T5
29%
T6-9
3%
T10+
Median
3
P25
1
· P75
6
· max
14
On curve
27%
(26 / 97 cast on T1)
Cast same turn as drawn
69%
The "good card" funnel
526 brought · 236 playersBrought to game
526
Ever drawn
117
Reached battlefield
97
Still on board at game end
80
Once cast, 82% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.9pp
Players who cast this card win 26% of the time (n=88) , vs 23% when it never left the library (n=336).
When players drew this card but left it in hand, they won 36% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.7pp; 95% confidence interval -6.9pp to +12.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
142 instances2.8%
Library
56.3%
Battlefield
22.5%
Graveyard
9.2%
Exile
Commanders that played this card
in tracked games-
1
Kaalia of the Vast
14 decks
-
2
Obeka, Splitter of Seconds
14 decks
-
3
Krenko, Mob Boss
12 decks
-
4
Tifa Lockhart
10 decks
-
5
Gwenom, Remorseless
8 decks
-
6
Krang, Master Mind
6 decks
-
7
Doctor Doom, Unrivaled
5 decks
-
8
Kotis, the Fangkeeper
5 decks
-
9
Rograkh, Son of Rohgahh
5 decks
-
10
Arna Kennerüd, Skycaptain
4 decks
Card text
Lavaspur Boots
Artifact — Equipment
Equipped creature gets +1/+0 and has haste and ward
. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Equip 
Outlaws of Thunder Junction (OTJ)
·
Uncommon
·
Illustrated by Mila Pesic
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.