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Part of Outlaws of Thunder Junction
·
Artifact — Equipment
·
Outlaws of Thunder Junction (OTJ)
Card Preview
Lavaspur Boots
Times Brought
167
Decks Running
103
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Lavaspur Boots
Artifact — Equipment
Equipped creature gets +1/+0 and has haste and ward
. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Equip 
Outlaws of Thunder Junction (OTJ)
·
Uncommon
·
Illustrated by Mila Pesic
Final zone distribution
40 instances2.5%
Library
57.5%
Battlefield
12.5%
Graveyard
5.0%
Exile
Commanders that played this card
in tracked games-
1
Krenko, Mob Boss
8 decks
-
2
Tifa Lockhart
8 decks
-
3
Gwenom, Remorseless
3 decks
-
4
Obeka, Splitter of Seconds
3 decks
-
5
Arcum Dagsson
2 decks
-
6
Blor the Impervious
2 decks
-
7
Ezio Auditore da Firenze
2 decks
-
8
Fire Lord Azula
2 decks
-
9
Kaalia of the Vast
2 decks
-
10
Kotis, the Fangkeeper
2 decks
The "good card" funnel
168 brought · 97 playersBrought to game
168
Ever drawn
37
Reached battlefield
27
Still on board at game end
23
Once cast, 85% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -14.0pp
Players who cast this card win 26% of the time (n=21) , vs 28% when it never left the library (n=95).
Observed gap -2.0pp; 95% confidence interval -14.0pp to +10.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=27
41%
T1
11%
T2
15%
T3
7%
T4
7%
T5
15%
T6-9
4%
T10+
Median
2
P25
1
· P75
5
· max
10
On curve
41%
(11 / 27 cast on T1)
Cast same turn as drawn
78%
27 of 100 times cast
27%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.