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Part of Teenage Mutant Ninja Turtles
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Enchantment — Class
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Teenage Mutant Ninja Turtles (TMT)
Live Play Data
Leader's Talent
0%
Live Inclusion
Times Brought
185
Decks Running
82
Median Cast Turn
4
Drawn → Played
79%
Format
First-cast turn
n=23
13%
T1
9%
T2
13%
T3
17%
T4
9%
T5
39%
T6-9
0%
T10+
Median
4
P25
3
· P75
6
· max
8
On curve
22%
(2 / 23 cast on T2)
Cast same turn as drawn
35%
The "good card" funnel
185 brought · 81 playersBrought to game
185
Ever drawn
29
Reached battlefield
23
Still on board at game end
18
Once cast, 78% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.8pp
Players who cast this card win 26% of the time (n=21) , vs 19% when it never left the library (n=135).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.2pp; 95% confidence interval -11.8pp to +24.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
32 instances3.1%
Library
56.3%
Battlefield
21.9%
Graveyard
3.1%
Exile
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
12 decks
-
2
Heroes in a Half Shell
7 decks
-
3
Dark Leo & Shredder
6 decks
-
4
Ms. Bumbleflower
4 decks
-
5
Michelangelo, the Heart
3 decks
-
6
Mikey & Leo, Chaos & Order
3 decks
-
7
Splinter, Radical Rat
3 decks
-
8
Breena, the Demagogue
2 decks
-
9
Byrke, Long Ear of the Law
2 decks
-
10
Miles Morales // Ultimate Spider-Man
2 decks
Card text
Leader's Talent
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
Whenever you attack, put a +1/+1 counter on target attacking creature.

: Level 2
Whenever a creature you control leaves the battlefield, if it had a counter on it, you gain 2 life.

: Level 3
Whenever you cast a spell, put a +1/+1 counter on each creature you control.
Teenage Mutant Ninja Turtles (TMT)
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Rare
·
Illustrated by Manuel Castañón
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.