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Part of Teenage Mutant Ninja Turtles
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Enchantment — Class
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Teenage Mutant Ninja Turtles (TMT)
Card Preview
Leader's Talent
Times Brought
121
Decks Running
54
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Leader's Talent
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
Whenever you attack, put a +1/+1 counter on target attacking creature.

: Level 2
Whenever a creature you control leaves the battlefield, if it had a counter on it, you gain 2 life.

: Level 3
Whenever you cast a spell, put a +1/+1 counter on each creature you control.
Teenage Mutant Ninja Turtles (TMT)
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Rare
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Illustrated by Manuel Castañón
Final zone distribution
27 instances51.9%
Battlefield
48.1%
Hand
Commanders that played this card
in tracked games-
1
Dark Leo & Shredder
8 decks
-
2
Leonardo, the Balance
5 decks
-
3
Michelangelo, the Heart
4 decks
-
4
Heroes in a Half Shell
3 decks
-
5
Sythis, Harvest's Hand
3 decks
-
6
Tidus, Yuna's Guardian
3 decks
-
7
Arahbo, the First Fang
2 decks
-
8
Ms. Bumbleflower
2 decks
-
9
Splinter, Radical Rat
2 decks
-
10
Anim Pakal, Thousandth Moon
1 decks
The "good card" funnel
121 brought · 59 playersBrought to game
121
Ever drawn
27
Reached battlefield
16
Still on board at game end
14
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.