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Part of Teenage Mutant Ninja Turtles
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Legendary Creature — Mutant Ninja Turtle
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Teenage Mutant Ninja Turtles Eternal (TMC)
Live Play Data
Leonardo, the Balance
2%
Live Inclusion
Times Brought
226
Decks Running
84
Median Cast Turn
4
Drawn → Played
77%
Format
First-cast turn
n=377
1%
T1
2%
T2
18%
T3
29%
T4
20%
T5
25%
T6-9
4%
T10+
Median
4
P25
4
· P75
6
· max
14
On curve
50%
(111 / 377 cast on T4)
Cast same turn as drawn
38%
The "good card" funnel
226 brought · 80 playersBrought to game
226
Ever drawn
52
Reached battlefield
40
Still on board at game end
19
Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -12.6pp
Players who cast this card win 11% of the time (n=39) , vs 13% when it never left the library (n=142).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -2.1pp; 95% confidence interval -12.6pp to +8.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
58 instances8.6%
Library
32.8%
Battlefield
32.8%
Graveyard
5.2%
Exile
Commanders that played this card
in tracked games-
1
Heroes in a Half Shell
58 decks
-
2
Jodah, the Unifier
21 decks
-
3
Leonardo, the Balance
3 decks
-
4
Avatar Aang // Aang, Master of Elements
1 decks
-
5
Cecily, Haunted Mage
1 decks
-
6
Ezio Auditore da Firenze
1 decks
-
7
Kwia Vigorbloom
1 decks
-
8
Michelangelo, the Heart
1 decks
-
9
Omnath, Locus of Creation
1 decks
Card text
Leonardo, the Balance
Legendary Creature — Mutant Ninja Turtle
Whenever a token you control enters, you may put a +1/+1 counter on each creature you control. Do this only once each turn.




: Creatures you control gain menace, trample, and lifelink until end of turn.
Partner—Character select (You can have two commanders if both have this ability.)
3 / 3
Teenage Mutant Ninja Turtles Eternal (TMC)
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Mythic
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Illustrated by Inkognit
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.