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Part of Teenage Mutant Ninja Turtles
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Legendary Creature — Mutant Ninja Turtle
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Teenage Mutant Ninja Turtles Eternal (TMC)
Live Play Data
Leonardo, the Balance
2%
Live Inclusion
Times Brought
177
Decks Running
62
Median Cast Turn
5
Drawn → Played
79%
Format
First-cast turn
n=271
2%
T1
3%
T2
15%
T3
28%
T4
20%
T5
28%
T6-9
4%
T10+
Median
5
P25
4
· P75
6
· max
14
On curve
48%
(76 / 271 cast on T4)
Cast same turn as drawn
44%
The "good card" funnel
177 brought · 60 playersBrought to game
177
Ever drawn
38
Reached battlefield
30
Still on board at game end
14
Once cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -18.9pp
Players who cast this card win 0% of the time (n=29) , vs 13% when it never left the library (n=116).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -13.2pp; 95% confidence interval -18.9pp to -7.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
43 instances9.3%
Library
32.6%
Battlefield
32.6%
Graveyard
7.0%
Exile
Commanders that played this card
in tracked games-
1
Heroes in a Half Shell
45 decks
-
2
Jodah, the Unifier
15 decks
-
3
Leonardo, the Balance
2 decks
-
4
Cecily, Haunted Mage
1 decks
-
5
Michelangelo, the Heart
1 decks
Card text
Leonardo, the Balance
Legendary Creature — Mutant Ninja Turtle
Whenever a token you control enters, you may put a +1/+1 counter on each creature you control. Do this only once each turn.




: Creatures you control gain menace, trample, and lifelink until end of turn.
Partner—Character select (You can have two commanders if both have this ability.)
3 / 3
Teenage Mutant Ninja Turtles Eternal (TMC)
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Mythic
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Illustrated by Inkognit
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.