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Leonardo, the Balance card art
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Leonardo, the Balance

{3} {W} · Legendary Creature — Mutant Ninja Turtle · Teenage Mutant Ninja Turtles Eternal (TMC)
Times Brought
139
Decks Running
60
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Leonardo, the Balance card

Leonardo, the Balance

{3} {W}
Legendary Creature — Mutant Ninja Turtle
Whenever a token you control enters, you may put a +1/+1 counter on each creature you control. Do this only once each turn. {W}{U}{B}{R}{G}: Creatures you control gain menace, trample, and lifelink until end of turn. Partner—Character select (You can have two commanders if both have this ability.)
3 / 3
Teenage Mutant Ninja Turtles Eternal (TMC) · Mythic · Illustrated by Inkognit

Final zone distribution

29 instances
6.9%
Library
44.8%
Battlefield
31.0%
Graveyard
6.9%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

140 brought · 62 players
Brought to game
140
Ever drawn
28
Reached battlefield
24
Still on board at game end
13

Once cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +3.2pp

Players who cast this card win 35% of the time (n=24) , vs 22% when it never left the library (n=87).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +13.9pp; 95% confidence interval +3.2pp to +24.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=235
2%
T1
3%
T2
19%
T3
33%
T4
21%
T5
20%
T6-9
3%
T10+
Median 4 P25 4 · P75 5 · max 12
On curve 57% (77 / 235 cast on T4) Cast same turn as drawn 13%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.