collections_bookmark Part of Streets of New Capenna auto_awesome #7 in Red Commander Staples
Life of the Party card art
Live Play Data

Life of the Party

{3} {R} · Creature — Elemental · New Capenna Commander (NCC)
1%
Live Inclusion
Times Brought
173
Decks Running
100
Median Cast Turn
7
Drawn → Played
73%
Format

First-cast turn

n=27
0%
T1
4%
T2
19%
T3
7%
T4
4%
T5
41%
T6-9
26%
T10+
Median 7 P25 4 · P75 10 · max 13
On curve 30% (2 / 27 cast on T4) Cast same turn as drawn 12%

The "good card" funnel

173 brought · 93 players
Brought to game
173
Ever drawn
37
Reached battlefield
27
Still on board at game end
14

Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -12.2pp

Players who cast this card win 27% of the time (n=26) , vs 20% when it never left the library (n=118).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +6.7pp; 95% confidence interval -12.2pp to +25.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

42 instances
33.3%
Battlefield
35.7%
Graveyard
9.5%
Exile
21.4%
Hand

Commanders that played this card

in tracked games
Card text
Life of the Party card

Life of the Party

{3} {R}
Creature — Elemental
First strike, trample, haste Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the number of creatures you control. When this creature enters, if it's not a token, each opponent creates a token that's a copy of it. The tokens are goaded for the rest of the game. (They attack each combat if able and attack a player other than you if able.)
0 / 1
New Capenna Commander (NCC) · Rare · Illustrated by Brian Valeza

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.