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Part of Commander Legends: Battle for Baldur's Gate
·
Sorcery
·
Duskmourn: House of Horror Commander (DSC)
Live Play Data
Light Up the Stage
2%
Live Inclusion
Times Brought
1038
Decks Running
544
Median Cast Turn
6
Drawn → Played
56%
Format
First-cast turn
n=131
0%
T1
5%
T2
8%
T3
16%
T4
18%
T5
46%
T6-9
7%
T10+
Median
6
P25
4
· P75
8
· max
13
On curve
14%
(11 / 131 cast on T3)
Cast same turn as drawn
33%
The "good card" funnel
1039 brought · 496 playersBrought to game
1039
Ever drawn
233
Reached battlefield
131
Still on board at game end
13
≥ -1.2pp
Players who cast this card win 31% of the time (n=117) , vs 23% when it never left the library (n=658).
When players drew this card but left it in hand, they won 27% (n=93).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.2pp; 95% confidence interval -1.2pp to +15.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
277 instances3.2%
Library
4.7%
Battlefield
55.6%
Graveyard
12.6%
Exile
Commanders that played this card
in tracked games-
1
Valgavoth, Harrower of Souls
101 decks
-
2
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
52 decks
-
3
Vivi Ornitier
42 decks
-
4
Prosper, Tome-Bound
25 decks
-
5
Kratos, God of War
20 decks
-
6
Faldorn, Dread Wolf Herald
17 decks
-
7
Fire Lord Zuko
14 decks
-
8
Ojer Axonil, Deepest Might // Temple of Power
12 decks
-
9
Krenko, Mob Boss
11 decks
-
10
Daredevil, Fearless Fighter
7 decks
Card text
Light Up the Stage
Sorcery
Spectacle
(You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Duskmourn: House of Horror Commander (DSC)
·
Uncommon
·
Illustrated by Dmitry Burmak
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.