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Part of Commander Legends: Battle for Baldur's Gate
·
Sorcery
·
Duskmourn: House of Horror Commander (DSC)
Card Preview
Light Up the Stage
Times Brought
303
Decks Running
173
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Light Up the Stage
Sorcery
Spectacle
(You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Duskmourn: House of Horror Commander (DSC)
·
Uncommon
·
Illustrated by Dmitry Burmak
Final zone distribution
57 instances3.5%
Library
3.5%
Battlefield
59.6%
Graveyard
5.3%
Exile
Commanders that played this card
in tracked games-
1
Valgavoth, Harrower of Souls
31 decks
-
2
Vivi Ornitier
18 decks
-
3
Prosper, Tome-Bound
17 decks
-
4
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
14 decks
-
5
Kratos, God of War
7 decks
-
6
Krenko, Mob Boss
6 decks
-
7
Fire Lord Zuko
5 decks
-
8
Krark, the Thumbless
5 decks
-
9
Faldorn, Dread Wolf Herald
3 decks
-
10
General Kreat, the Boltbringer
3 decks
The "good card" funnel
303 brought · 158 playersBrought to game
303
Ever drawn
57
Reached battlefield
35
Still on board at game end
2
≥ -1.8pp
Players who cast this card win 34% of the time (n=29) , vs 26% when it never left the library (n=186).
When players drew this card but left it in hand, they won 31% (n=17) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +7.4pp; 95% confidence interval -1.8pp to +16.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=35
0%
T1
3%
T2
14%
T3
14%
T4
20%
T5
40%
T6-9
9%
T10+
Median
5
P25
4
· P75
7
· max
10
On curve
17%
(5 / 35 cast on T3)
Cast same turn as drawn
32%
35 of 100 times cast
35%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.