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Part of Final Fantasy
·
Land — Town // Instant — Adventure
·
Final Fantasy (FIN)
Card Preview
Lindblum, Industrial Regency // Mage Siege
1%
Decklist Inclusion
Times Brought
407
Decks Running
235
In Decks
1215
Decklist Inclusion
1%
Format
Card text
Lindblum, Industrial Regency
Land — Town
This land enters tapped.
: Add
.
Mage Siege
Instant — Adventure
Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
Final Fantasy (FIN)
·
Rare
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Illustrated by Piotr Dura
Final zone distribution
122 instances65.6%
Battlefield
16.4%
Graveyard
7.4%
Exile
10.7%
Hand
Commanders that played this card
in tracked games-
1
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
44 decks
-
2
The Wandering Minstrel
20 decks
-
3
Ghyrson Starn, Kelermorph
18 decks
-
4
Vivi Ornitier
13 decks
-
5
Kefka, Court Mage // Kefka, Ruler of Ruin
7 decks
-
6
Fire Lord Azula
6 decks
-
7
Black Waltz No. 3
5 decks
-
8
Judith, Carnage Connoisseur
5 decks
-
9
Beluna Grandsquall // Seek Thrills
4 decks
-
10
Feather, the Redeemed
4 decks
The "good card" funnel
407 brought · 215 playersBrought to game
407
Ever drawn
112
Reached battlefield
93
Still on board at game end
80
Once cast, 86% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.8pp
Players who cast this card win 22% of the time (n=89) , vs 25% when it never left the library (n=253).
When players drew this card but left it in hand, they won 32% (n=17) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -2.2pp; 95% confidence interval -11.8pp to +7.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=93
16%
T1
8%
T2
12%
T3
16%
T4
13%
T5
32%
T6-9
3%
T10+
Median
4
P25
3
· P75
6
· max
13
Cast same turn as drawn
38%
93 of 100 times cast
93%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.