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Part of Final Fantasy
·
Land — Town // Instant — Adventure
·
Final Fantasy (FIN)
Live Play Data
Lindblum, Industrial Regency // Mage Siege
2%
Live Inclusion
Times Brought
909
Decks Running
470
Median Cast Turn
5
Drawn → Played
78%
Format
First-cast turn
n=191
12%
T1
5%
T2
14%
T3
20%
T4
12%
T5
32%
T6-9
6%
T10+
Median
5
P25
3
· P75
6
· max
13
Cast same turn as drawn
43%
The "good card" funnel
909 brought · 416 playersBrought to game
909
Ever drawn
244
Reached battlefield
191
Still on board at game end
151
Once cast, 79% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.1pp
Players who cast this card win 28% of the time (n=177) , vs 23% when it never left the library (n=575).
When players drew this card but left it in hand, they won 30% (n=49).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.9pp; 95% confidence interval -2.1pp to +11.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
264 instances1.5%
Library
57.2%
Battlefield
16.7%
Graveyard
11.4%
Exile
Commanders that played this card
in tracked games-
1
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
87 decks
-
2
Vivi Ornitier
32 decks
-
3
Ghyrson Starn, Kelermorph
30 decks
-
4
The Wandering Minstrel
30 decks
-
5
Fire Lord Azula
18 decks
-
6
Kefka, Court Mage // Kefka, Ruler of Ruin
16 decks
-
7
Inalla, Archmage Ritualist
7 decks
-
8
Indoraptor, the Perfect Hybrid
7 decks
-
9
Beluna Grandsquall // Seek Thrills
6 decks
-
10
Black Waltz No. 3
6 decks
Card text
Lindblum, Industrial Regency
Land — Town
This land enters tapped.
: Add
.
Mage Siege
Instant — Adventure
Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
Final Fantasy (FIN)
·
Rare
·
Illustrated by Piotr Dura
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.