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Part of Final Fantasy
·
Land — Town // Instant — Adventure
·
Final Fantasy (FIN)
Card Preview
Lindblum, Industrial Regency // Mage Siege
Times Brought
143
Decks Running
78
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
33 instances72.7%
Battlefield
12.1%
Graveyard
9.1%
Exile
6.1%
Hand
Commanders that played this card
in tracked games-
1
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
15 decks
-
2
The Wandering Minstrel
8 decks
-
3
Ghyrson Starn, Kelermorph
7 decks
-
4
Vivi Ornitier
5 decks
-
5
Fire Lord Azula
4 decks
-
6
Aziza, Mage Tower Captain
3 decks
-
7
Iroh, Grand Lotus
3 decks
-
8
Beluna Grandsquall // Seek Thrills
2 decks
-
9
Cloud, Ex-SOLDIER
2 decks
-
10
Narset, Enlightened Master
2 decks
The "good card" funnel
143 brought · 76 playersBrought to game
143
Ever drawn
33
Reached battlefield
32
Still on board at game end
24
Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.5pp
Players who cast this card win 33% of the time (n=29) , vs 25% when it never left the library (n=101).
Observed gap +7.5pp; 95% confidence interval -2.5pp to +17.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=32
6%
T1
9%
T2
3%
T3
22%
T4
13%
T5
41%
T6-9
6%
T10+
Median
5.0
P25
4
· P75
7
· max
13
Cast same turn as drawn
52%
32 of 100 times cast
32%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.