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Part of Marvel Super Heroes
·
Legendary Creature — Elemental Villain
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Living Laser
1%
Live Inclusion
Times Brought
204
Decks Running
118
Median Cast Turn
7
Drawn → Played
53%
Format
First-cast turn
n=29
0%
T1
0%
T2
0%
T3
10%
T4
10%
T5
52%
T6-9
28%
T10+
Median
7
P25
6
· P75
10
· max
13
On curve
21%
(3 / 29 cast on T5)
Cast same turn as drawn
26%
The "good card" funnel
206 brought · 112 playersBrought to game
206
Ever drawn
55
Reached battlefield
29
Still on board at game end
19
Once cast, 66% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -24.5pp
Players who cast this card win 11% of the time (n=22) , vs 22% when it never left the library (n=113).
When players drew this card but left it in hand, they won 18% (n=24).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -10.3pp; 95% confidence interval -24.5pp to +3.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
60 instances3.3%
Library
31.7%
Battlefield
30.0%
Graveyard
13.3%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
108 decks
-
2
Loki, the Deceiver
5 decks
-
3
Amber Gristle O'Maul
1 decks
-
4
Anje Falkenrath
1 decks
-
5
Bullseye, Death Dealer
1 decks
-
6
Captain Howler, Sea Scourge
1 decks
-
7
Marchesa, the Black Rose
1 decks
-
8
Perrie, the Pulverizer
1 decks
Card text
Living Laser
Legendary Creature — Elemental Villain
Haste
Whenever Living Laser attacks, for each card you've discarded this turn, create a token that's a copy of Living Laser, except the token isn't legendary. The tokens enter tapped and attacking. Exile the tokens at the beginning of the next end step.
4 / 4
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Nathaniel Himawan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.