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Living Laser card art
Live Play Data

Living Laser

{4} {R} · Legendary Creature — Elemental Villain · Marvel Super Heroes Commander (MSC)
1%
Live Inclusion
Times Brought
204
Decks Running
118
Median Cast Turn
7
Drawn → Played
53%
Format

First-cast turn

n=29
0%
T1
0%
T2
0%
T3
10%
T4
10%
T5
52%
T6-9
28%
T10+
Median 7 P25 6 · P75 10 · max 13
On curve 21% (3 / 29 cast on T5) Cast same turn as drawn 26%

The "good card" funnel

206 brought · 112 players
Brought to game
206
Ever drawn
55
Reached battlefield
29
Still on board at game end
19

Once cast, 66% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -24.5pp

Players who cast this card win 11% of the time (n=22) , vs 22% when it never left the library (n=113).

When players drew this card but left it in hand, they won 18% (n=24).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -10.3pp; 95% confidence interval -24.5pp to +3.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

60 instances
3.3%
Library
31.7%
Battlefield
30.0%
Graveyard
13.3%
Exile

Commanders that played this card

in tracked games
Card text
Living Laser card

Living Laser

{4} {R}
Legendary Creature — Elemental Villain
Haste Whenever Living Laser attacks, for each card you've discarded this turn, create a token that's a copy of Living Laser, except the token isn't legendary. The tokens enter tapped and attacking. Exile the tokens at the beginning of the next end step.
4 / 4
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Nathaniel Himawan

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.