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Living Laser card art
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Living Laser

{4} {R} · Legendary Creature — Elemental Villain · Marvel Super Heroes Commander (MSC)
Times Brought
554
Decks Running
264
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Living Laser card

Living Laser

{4} {R}
Legendary Creature — Elemental Villain
Haste Whenever Living Laser attacks, for each card you've discarded this turn, create a token that's a copy of Living Laser, except the token isn't legendary. The tokens enter tapped and attacking. Exile the tokens at the beginning of the next end step.
4 / 4
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Nathaniel Himawan

Final zone distribution

115 instances
0.9%
Library
26.1%
Battlefield
38.3%
Graveyard
3.5%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

554 brought · 248 players
Brought to game
554
Ever drawn
111
Reached battlefield
51
Still on board at game end
30

Once cast, 59% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -7.6pp

Players who cast this card win 27% of the time (n=33) , vs 26% when it never left the library (n=290).

When players drew this card but left it in hand, they won 21% (n=42).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +1.5pp; 95% confidence interval -7.6pp to +10.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=51
0%
T1
4%
T2
2%
T3
12%
T4
16%
T5
49%
T6-9
18%
T10+
Median 6 P25 5 · P75 8 · max 12
On curve 33% (8 / 51 cast on T5) Cast same turn as drawn 22%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.