collections_bookmark Part of Final Fantasy
Locke, Treasure Hunter card art
Live Play Data

Locke, Treasure Hunter

{1} {B} {R} · Legendary Creature — Human Rogue · Final Fantasy Commander (FIC)
2%
Live Inclusion
Times Brought
691
Decks Running
289
Median Cast Turn
6.0
Drawn → Played
63%
Format

First-cast turn

n=122
1%
T1
3%
T2
17%
T3
15%
T4
13%
T5
42%
T6-9
9%
T10+
Median 6.0 P25 4 · P75 8 · max 14
On curve 21% (21 / 122 cast on T3) Cast same turn as drawn 28%

The "good card" funnel

692 brought · 271 players
Brought to game
692
Ever drawn
183
Reached battlefield
115
Still on board at game end
61

Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -8.6pp

Players who cast this card win 26% of the time (n=102) , vs 26% when it never left the library (n=412).

When players drew this card but left it in hand, they won 24% (n=59).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +0.3pp; 95% confidence interval -8.6pp to +9.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

217 instances
1.8%
Library
28.1%
Battlefield
41.0%
Graveyard
9.2%
Exile

Commanders that played this card

in tracked games
Card text
Locke, Treasure Hunter card

Locke, Treasure Hunter

{1} {B} {R}
Legendary Creature — Human Rogue
Locke can't be blocked by creatures with greater power. Mug — Whenever Locke attacks, each player mills a card. If a land card was milled this way, create a Treasure token. Until end of turn, you may cast a spell from among those cards.
2 / 3
Final Fantasy Commander (FIC) · Rare · Illustrated by AKAGI

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.