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Part of Final Fantasy
·
Legendary Creature — Human Rogue
·
Final Fantasy Commander (FIC)
Live Play Data
Locke, Treasure Hunter
2%
Live Inclusion
Times Brought
549
Decks Running
237
Median Cast Turn
6.0
Drawn → Played
62%
Format
First-cast turn
n=100
1%
T1
3%
T2
19%
T3
15%
T4
11%
T5
42%
T6-9
9%
T10+
Median
6.0
P25
4
· P75
8
· max
14
On curve
23%
(19 / 100 cast on T3)
Cast same turn as drawn
26%
The "good card" funnel
549 brought · 225 playersBrought to game
549
Ever drawn
151
Reached battlefield
93
Still on board at game end
47
Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.8pp
Players who cast this card win 27% of the time (n=82) , vs 24% when it never left the library (n=328).
When players drew this card but left it in hand, they won 23% (n=49).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.2pp; 95% confidence interval -6.8pp to +13.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
177 instances2.3%
Library
26.6%
Battlefield
41.8%
Graveyard
7.9%
Exile
Commanders that played this card
in tracked games-
1
Terra, Herald of Hope
128 decks
-
2
Nathan Drake, Treasure Hunter
14 decks
-
3
Vihaan, Goldwaker
14 decks
-
4
Laughing Jasper Flint
10 decks
-
5
Isshin, Two Heavens as One
9 decks
-
6
Celes, Rune Knight
8 decks
-
7
Edea, Possessed Sorceress
4 decks
-
8
Kefka, Dancing Mad
4 decks
-
9
Olivia, Opulent Outlaw
4 decks
-
10
Shadow the Hedgehog
4 decks
Card text
Locke, Treasure Hunter
Legendary Creature — Human Rogue
Locke can't be blocked by creatures with greater power.
Mug — Whenever Locke attacks, each player mills a card. If a land card was milled this way, create a Treasure token. Until end of turn, you may cast a spell from among those cards.
2 / 3
Final Fantasy Commander (FIC)
·
Rare
·
Illustrated by AKAGI
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.