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Part of Final Fantasy
·
Legendary Creature — Human Rogue
·
Final Fantasy Commander (FIC)
Live Play Data
Locke, Treasure Hunter
2%
Live Inclusion
Times Brought
428
Decks Running
194
Median Cast Turn
5.0
Drawn → Played
61%
Format
First-cast turn
n=78
1%
T1
4%
T2
18%
T3
19%
T4
14%
T5
37%
T6-9
6%
T10+
Median
5.0
P25
4
· P75
7
· max
14
On curve
23%
(14 / 78 cast on T3)
Cast same turn as drawn
27%
The "good card" funnel
428 brought · 182 playersBrought to game
428
Ever drawn
121
Reached battlefield
74
Still on board at game end
33
Once cast, 45% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.0pp
Players who cast this card win 28% of the time (n=62) , vs 22% when it never left the library (n=254).
When players drew this card but left it in hand, they won 22% (n=39).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.4pp; 95% confidence interval -6.0pp to +16.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
142 instances2.8%
Library
23.2%
Battlefield
42.3%
Graveyard
7.7%
Exile
Commanders that played this card
in tracked games-
1
Terra, Herald of Hope
100 decks
-
2
Vihaan, Goldwaker
13 decks
-
3
Nathan Drake, Treasure Hunter
11 decks
-
4
Laughing Jasper Flint
9 decks
-
5
Celes, Rune Knight
7 decks
-
6
Isshin, Two Heavens as One
7 decks
-
7
Coram, the Undertaker
3 decks
-
8
Edea, Possessed Sorceress
3 decks
-
9
Kefka, Dancing Mad
3 decks
-
10
Olivia, Opulent Outlaw
3 decks
Card text
Locke, Treasure Hunter
Legendary Creature — Human Rogue
Locke can't be blocked by creatures with greater power.
Mug — Whenever Locke attacks, each player mills a card. If a land card was milled this way, create a Treasure token. Until end of turn, you may cast a spell from among those cards.
2 / 3
Final Fantasy Commander (FIC)
·
Rare
·
Illustrated by AKAGI
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.