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Part of Final Fantasy
·
Legendary Creature — Human Rogue
·
Final Fantasy Commander (FIC)
Card Preview
Locke, Treasure Hunter
Times Brought
270
Decks Running
148
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Locke, Treasure Hunter
Legendary Creature — Human Rogue
Locke can't be blocked by creatures with greater power.
Mug — Whenever Locke attacks, each player mills a card. If a land card was milled this way, create a Treasure token. Until end of turn, you may cast a spell from among those cards.
2 / 3
Final Fantasy Commander (FIC)
·
Rare
·
Illustrated by AKAGI
Final zone distribution
83 instances1.2%
Library
45.8%
Battlefield
28.9%
Graveyard
6.0%
Exile
Commanders that played this card
in tracked games-
1
Terra, Herald of Hope
87 decks
-
2
Celes, Rune Knight
7 decks
-
3
Laughing Jasper Flint
7 decks
-
4
Vihaan, Goldwaker
7 decks
-
5
Isshin, Two Heavens as One
4 decks
-
6
Nathan Drake, Treasure Hunter
4 decks
-
7
Smaug, Wicked Worm
3 decks
-
8
Tariel, Reckoner of Souls
3 decks
-
9
Edea, Possessed Sorceress
2 decks
-
10
Kefka, Court Mage // Kefka, Ruler of Ruin
2 decks
The "good card" funnel
270 brought · 143 playersBrought to game
270
Ever drawn
76
Reached battlefield
53
Still on board at game end
38
Once cast, 72% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.4pp
Players who cast this card win 29% of the time (n=38) , vs 23% when it never left the library (n=141).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.5pp; 95% confidence interval -3.4pp to +14.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=56
2%
T1
11%
T2
13%
T3
18%
T4
5%
T5
45%
T6-9
7%
T10+
Median
6.0
P25
4
· P75
7
· max
11
On curve
25%
(7 / 56 cast on T3)
Cast same turn as drawn
43%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.