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Part of Marvel Super Heroes
·
Legendary Creature — Inhuman Dog Hero
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Lockjaw, Slobbering Teleporter
1%
Live Inclusion
Times Brought
131
Decks Running
55
Median Cast Turn
6
Drawn → Played
69%
Format
First-cast turn
n=29
7%
T1
17%
T2
0%
T3
7%
T4
17%
T5
38%
T6-9
14%
T10+
Median
6
P25
4
· P75
9
· max
13
On curve
24%
(5 / 29 cast on T2)
Cast same turn as drawn
42%
The "good card" funnel
131 brought · 54 playersBrought to game
131
Ever drawn
42
Reached battlefield
29
Still on board at game end
8
Once cast, 24% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -16.6pp
Players who cast this card win 25% of the time (n=27) , vs 24% when it never left the library (n=74).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.9pp; 95% confidence interval -16.6pp to +18.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
44 instances2.3%
Library
18.2%
Battlefield
52.3%
Graveyard
11.4%
Exile
Commanders that played this card
in tracked games-
1
Mister Fantastic
26 decks
-
2
Invisible Woman
8 decks
-
3
Human Torch
4 decks
-
4
Sophia, Dogged Detective
4 decks
-
5
Scarlet Witch, Chaotic Avenger
2 decks
-
6
The Thing
2 decks
-
7
Captain America, Team Leader
1 decks
-
8
Doctor Doom, King of Latveria
1 decks
-
9
Etrata, Deadly Fugitive
1 decks
-
10
Lockjaw, Slobbering Teleporter
1 decks
Card text
Lockjaw, Slobbering Teleporter
Legendary Creature — Inhuman Dog Hero
Vigilance
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, put a +1/+1 counter on Lockjaw. When you do, Lockjaw and up to one other target creature you control can't be blocked this turn.
1 / 1
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Thomas Chamberlain-Keen
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.