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Lockjaw, Slobbering Teleporter card art
Live Play Data

Lockjaw, Slobbering Teleporter

{1} {U} · Legendary Creature — Inhuman Dog Hero · Marvel Super Heroes Commander (MSC)
1%
Live Inclusion
Times Brought
325
Decks Running
138
Median Cast Turn
6
Drawn → Played
70%
Format

First-cast turn

n=73
7%
T1
16%
T2
4%
T3
11%
T4
11%
T5
40%
T6-9
11%
T10+
Median 6 P25 3 · P75 8 · max 17
On curve 23% (12 / 73 cast on T2) Cast same turn as drawn 38%

The "good card" funnel

325 brought · 134 players
Brought to game
325
Ever drawn
103
Reached battlefield
72
Still on board at game end
28

Once cast, 39% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -7.0pp

Players who cast this card win 28% of the time (n=65) , vs 23% when it never left the library (n=185).

When players drew this card but left it in hand, they won 28% (n=29).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +4.4pp; 95% confidence interval -7.0pp to +15.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

106 instances
2.8%
Library
26.4%
Battlefield
39.6%
Graveyard
10.4%
Exile

Commanders that played this card

in tracked games
Card text
Lockjaw, Slobbering Teleporter card

Lockjaw, Slobbering Teleporter

{1} {U}
Legendary Creature — Inhuman Dog Hero
Vigilance At the beginning of combat on your turn, if you've cast a noncreature spell this turn, put a +1/+1 counter on Lockjaw. When you do, Lockjaw and up to one other target creature you control can't be blocked this turn.
1 / 1
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Thomas Chamberlain-Keen

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.