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Part of Marvel Super Heroes
·
Legendary Artifact
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Loki's Scepter
2%
Live Inclusion
Times Brought
1196
Decks Running
496
Median Cast Turn
6.0
Drawn → Played
63%
Format
First-cast turn
n=198
1%
T1
2%
T2
10%
T3
10%
T4
18%
T5
48%
T6-9
12%
T10+
Median
6.0
P25
5
· P75
8
· max
17
On curve
12%
(19 / 198 cast on T3)
Cast same turn as drawn
28%
The "good card" funnel
1197 brought · 437 playersBrought to game
1197
Ever drawn
312
Reached battlefield
198
Still on board at game end
157
Once cast, 79% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.1pp
Players who cast this card win 27% of the time (n=183) , vs 22% when it never left the library (n=702).
When players drew this card but left it in hand, they won 31% (n=98).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.7pp; 95% confidence interval -1.1pp to +12.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
333 instances4.5%
Library
47.1%
Battlefield
24.6%
Graveyard
4.2%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
307 decks
-
2
Loki, the Deceiver
31 decks
-
3
Sisay, Weatherlight Captain
18 decks
-
4
Edea, Possessed Sorceress
8 decks
-
5
Norman Osborn // Green Goblin
6 decks
-
6
Thanos, the Mad Titan
6 decks
-
7
Zidane, Tantalus Thief
5 decks
-
8
Loki, God of Lies
4 decks
-
9
Mishra, Eminent One
4 decks
-
10
Norin the Wary
4 decks
Card text
Loki's Scepter
Legendary Artifact
When Loki's Scepter enters, gain control of target creature until end of turn. Untap that creature. Until end of turn, it becomes a Villain in addition to its other types and gains haste.
: Add one mana of any color.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by L J Koh
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.