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Part of Marvel Super Heroes
·
Legendary Artifact
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Loki's Scepter
2%
Live Inclusion
Times Brought
903
Decks Running
415
Median Cast Turn
6.0
Drawn → Played
66%
Format
First-cast turn
n=160
1%
T1
3%
T2
11%
T3
11%
T4
19%
T5
45%
T6-9
10%
T10+
Median
6.0
P25
4
· P75
8
· max
14
On curve
15%
(17 / 160 cast on T3)
Cast same turn as drawn
29%
The "good card" funnel
904 brought · 370 playersBrought to game
904
Ever drawn
243
Reached battlefield
160
Still on board at game end
121
Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.7pp
Players who cast this card win 23% of the time (n=146) , vs 23% when it never left the library (n=519).
When players drew this card but left it in hand, they won 34% (n=70).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.6pp; 95% confidence interval -6.7pp to +7.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
257 instances4.7%
Library
47.1%
Battlefield
24.1%
Graveyard
4.7%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
272 decks
-
2
Loki, the Deceiver
27 decks
-
3
Sisay, Weatherlight Captain
12 decks
-
4
Edea, Possessed Sorceress
7 decks
-
5
Norman Osborn // Green Goblin
5 decks
-
6
Thanos, the Mad Titan
5 decks
-
7
Zidane, Tantalus Thief
5 decks
-
8
Shadow the Hedgehog
4 decks
-
9
Brion Stoutarm
3 decks
-
10
Loki, God of Lies
3 decks
Card text
Loki's Scepter
Legendary Artifact
When Loki's Scepter enters, gain control of target creature until end of turn. Untap that creature. Until end of turn, it becomes a Villain in addition to its other types and gains haste.
: Add one mana of any color.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by L J Koh
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.