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Loki's Scepter card art
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Loki's Scepter

{2} {R} · Legendary Artifact · Marvel Super Heroes Commander (MSC)
Times Brought
675
Decks Running
340
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Loki's Scepter card

Loki's Scepter

{2} {R}
Legendary Artifact
When Loki's Scepter enters, gain control of target creature until end of turn. Untap that creature. Until end of turn, it becomes a Villain in addition to its other types and gains haste. {T}: Add one mana of any color.
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by L J Koh

Final zone distribution

148 instances
54.7%
Battlefield
16.9%
Graveyard
4.1%
Exile
24.3%
Hand

The "good card" funnel

675 brought · 318 players
Brought to game
675
Ever drawn
145
Reached battlefield
96
Still on board at game end
81

Once cast, 84% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -8.7pp

Players who cast this card win 23% of the time (n=74) , vs 26% when it never left the library (n=345).

When players drew this card but left it in hand, they won 25% (n=30).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -2.4pp; 95% confidence interval -8.7pp to +3.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=96
0%
T1
5%
T2
6%
T3
13%
T4
18%
T5
48%
T6-9
10%
T10+
Median 6.0 P25 5 · P75 8 · max 18
On curve 11% (6 / 96 cast on T3) Cast same turn as drawn 22%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.