Lonely Sandbar
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Lonely Sandbar
Final zone distribution
223 instancesCommanders that played this card
in tracked games-
1
Sai, Master Thopterist
62 decks
-
2
Inspirit, Flagship Vessel
61 decks
-
3
Kilo, Apogee Mind
37 decks
-
4
Galadriel, Elven-Queen
22 decks
-
5
Morska, Undersea Sleuth
16 decks
-
6
Adrix and Nev, Twincasters
11 decks
-
7
Gavi, Nest Warden
9 decks
-
8
Arixmethes, Slumbering Isle
8 decks
-
9
Oloro, Ageless Ascetic
8 decks
-
10
Captain Howler, Sea Scourge
7 decks
The "good card" funnel
898 brought · 423 playersOnce cast, 83% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 22% of the time (n=118) , vs 23% when it never left the library (n=465).
When players drew this card but left it in hand, they won 28% (n=40).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.8pp; 95% confidence interval -5.8pp to +4.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.