collections_bookmark Part of Edge of Eternities
Long-Range Sensor card art
Card Preview

Long-Range Sensor

{2} {R} · Artifact · Edge of Eternities Commander (EOC)
Times Brought
366
Decks Running
157
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Long-Range Sensor card

Long-Range Sensor

{2} {R}
Artifact
Whenever you attack a player, put a charge counter on this artifact. {1}, Remove two charge counters from this artifact: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Edge of Eternities Commander (EOC) · Rare · Illustrated by Artur Treffner

Final zone distribution

80 instances
2.5%
Library
53.8%
Battlefield
6.3%
Graveyard
3.8%
Exile

The "good card" funnel

366 brought · 145 players
Brought to game
366
Ever drawn
78
Reached battlefield
46
Still on board at game end
43

Once cast, 93% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -9.7pp

Players who cast this card win 23% of the time (n=29) , vs 23% when it never left the library (n=179).

When players drew this card but left it in hand, they won 29% (n=23).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +0.1pp; 95% confidence interval -9.7pp to +9.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=46
2%
T1
15%
T2
9%
T3
13%
T4
15%
T5
41%
T6-9
4%
T10+
Median 5.0 P25 3 · P75 7 · max 11
On curve 26% (4 / 46 cast on T3) Cast same turn as drawn 35%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.