Long-Range Sensor
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Long-Range Sensor
Final zone distribution
80 instancesCommanders that played this card
in tracked games-
1
Inspirit, Flagship Vessel
73 decks
-
2
Kilo, Apogee Mind
50 decks
-
3
Isshin, Two Heavens as One
6 decks
-
4
Fire Lord Zuko
2 decks
-
5
Ingris Stingerquill
2 decks
-
6
Optimus Prime, Hero // Optimus Prime, Autobot Leader
2 decks
-
7
The Fourteenth Doctor
2 decks
-
8
Tony Stark // The Invincible Iron Man
2 decks
-
9
Breya, Etherium Shaper
1 decks
-
10
Caparocti Sunborn
1 decks
The "good card" funnel
366 brought · 145 playersOnce cast, 93% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 23% of the time (n=29) , vs 23% when it never left the library (n=179).
When players drew this card but left it in hand, they won 29% (n=23).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.1pp; 95% confidence interval -9.7pp to +9.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.