collections_bookmark Part of Edge of Eternities
Long-Range Sensor card art
Live Play Data

Long-Range Sensor

{2} {R} · Artifact · Edge of Eternities Commander (EOC)
1%
Live Inclusion
Times Brought
263
Decks Running
107
Median Cast Turn
6.0
Drawn → Played
63%
Format

First-cast turn

n=38
0%
T1
3%
T2
11%
T3
13%
T4
16%
T5
45%
T6-9
13%
T10+
Median 6.0 P25 4 · P75 8 · max 15
On curve 13% (4 / 38 cast on T3) Cast same turn as drawn 25%

The "good card" funnel

263 brought · 100 players
Brought to game
263
Ever drawn
60
Reached battlefield
38
Still on board at game end
33

Once cast, 87% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -5.3pp

Players who cast this card win 42% of the time (n=33) , vs 30% when it never left the library (n=176).

When players drew this card but left it in hand, they won 22% (n=18).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +11.6pp; 95% confidence interval -5.3pp to +28.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

68 instances
48.5%
Battlefield
25.0%
Graveyard
2.9%
Exile
23.5%
Hand

Commanders that played this card

in tracked games
Card text
Long-Range Sensor card

Long-Range Sensor

{2} {R}
Artifact
Whenever you attack a player, put a charge counter on this artifact. {1}, Remove two charge counters from this artifact: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Edge of Eternities Commander (EOC) · Rare · Illustrated by Artur Treffner

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.