collections_bookmark
Part of Marvel Super Heroes
·
Creature — Merfolk
·
Time Spiral Timeshifted (TSB)
Card Preview
Lord of Atlantis
Times Brought
138
Decks Running
63
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Lord of Atlantis
Creature — Merfolk
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
2 / 2
Time Spiral Timeshifted (TSB)
·
Special
·
Illustrated by Melissa A. Benson
Final zone distribution
27 instances48.1%
Battlefield
25.9%
Graveyard
7.4%
Exile
18.5%
Hand
Commanders that played this card
in tracked games-
1
Hakbal of the Surging Soul
34 decks
-
2
Namor the Sub-Mariner
11 decks
-
3
Kumena, Tyrant of Orazca
4 decks
-
4
Omo, Queen of Vesuva
3 decks
-
5
Grandmother Goby
2 decks
-
6
Doctor Doom, King of Latveria
1 decks
-
7
Emperor Mihail II
1 decks
-
8
Emry, Lurker of the Loch
1 decks
-
9
Kopala, Warden of Waves
1 decks
-
10
Rona, Herald of Invasion // Rona, Tolarian Obliterator
1 decks
The "good card" funnel
139 brought · 60 playersBrought to game
139
Ever drawn
25
Reached battlefield
20
Still on board at game end
13
Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.1pp
Players who cast this card win 39% of the time (n=18) , vs 28% when it never left the library (n=87).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.3pp; 95% confidence interval +0.1pp to +22.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=20
15%
T1
20%
T2
5%
T3
30%
T4
10%
T5
20%
T6-9
0%
T10+
Median
4.0
P25
2
· P75
5
· max
9
On curve
35%
(4 / 20 cast on T2)
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.