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Lord of the Accursed card art
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Lord of the Accursed

{2} {B} · Creature — Zombie · Midnight Hunt Commander (MIC)
Times Brought
931
Decks Running
457
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Lord of the Accursed card

Lord of the Accursed

{2} {B}
Creature — Zombie
Other Zombies you control get +1/+1. {1}{B}, {T}: All Zombies gain menace until end of turn.
2 / 3
Midnight Hunt Commander (MIC) · Uncommon · Illustrated by Grzegorz Rutkowski

Final zone distribution

186 instances
0.5%
Library
49.5%
Battlefield
33.9%
Graveyard
3.2%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

931 brought · 395 players
Brought to game
931
Ever drawn
178
Reached battlefield
149
Still on board at game end
92

Once cast, 62% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -4.7pp

Players who cast this card win 22% of the time (n=111) , vs 22% when it never left the library (n=516).

When players drew this card but left it in hand, they won 16% (n=16).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +0.4pp; 95% confidence interval -4.7pp to +5.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=149
1%
T1
8%
T2
21%
T3
15%
T4
13%
T5
32%
T6-9
11%
T10+
Median 5 P25 3 · P75 8 · max 15
On curve 30% (31 / 149 cast on T3) Cast same turn as drawn 35%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.