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Part of Secrets of Strixhaven
·
Instant
·
Secrets of Strixhaven (SOS)
Live Play Data
Lorehold Charm
2%
Live Inclusion
Times Brought
496
Decks Running
210
Median Cast Turn
7.0
Drawn → Played
55%
Format
First-cast turn
n=62
0%
T1
3%
T2
3%
T3
3%
T4
13%
T5
65%
T6-9
13%
T10+
Median
7.0
P25
6
· P75
9
· max
14
On curve
3%
(2 / 62 cast on T2)
Cast same turn as drawn
22%
The "good card" funnel
496 brought · 197 playersBrought to game
496
Ever drawn
113
Reached battlefield
62
Still on board at game end
5
≥ -14.8pp
Players who cast this card win 28% of the time (n=59) , vs 31% when it never left the library (n=323).
When players drew this card but left it in hand, they won 23% (n=44).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -2.6pp; 95% confidence interval -14.8pp to +9.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
136 instances4.4%
Library
3.7%
Battlefield
50.7%
Graveyard
11.8%
Exile
Commanders that played this card
in tracked games-
1
Quintorius, History Chaser
120 decks
-
2
General Ferrous Rokiric
11 decks
-
3
Lightning, Army of One
5 decks
-
4
Thorin, King of Durin's Folk
5 decks
-
5
Mabel, Heir to Cragflame
4 decks
-
6
Ragost, Deft Gastronaut
4 decks
-
7
Amy Rose
3 decks
-
8
Lorehold, the Historian
3 decks
-
9
Optimus Prime, Hero // Optimus Prime, Autobot Leader
3 decks
-
10
Velomachus Lorehold
3 decks
Card text
Lorehold Charm
Instant
Choose one —
• Each opponent sacrifices a nontoken artifact of their choice.
• Return target artifact or creature card with mana value 2 or less from your graveyard to the battlefield.
• Creatures you control get +1/+1 and gain trample until end of turn.
Secrets of Strixhaven (SOS)
·
Uncommon
·
Illustrated by Ksenia Kim
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.