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Part of Secrets of Strixhaven
·
Instant
·
Secrets of Strixhaven (SOS)
Card Preview
Lorehold Charm
Times Brought
377
Decks Running
194
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Lorehold Charm
Instant
Choose one —
• Each opponent sacrifices a nontoken artifact of their choice.
• Return target artifact or creature card with mana value 2 or less from your graveyard to the battlefield.
• Creatures you control get +1/+1 and gain trample until end of turn.
Secrets of Strixhaven (SOS)
·
Uncommon
·
Illustrated by Ksenia Kim
Final zone distribution
99 instances3.0%
Library
10.1%
Battlefield
55.6%
Graveyard
6.1%
Exile
Commanders that played this card
in tracked games-
1
Quintorius, History Chaser
125 decks
-
2
Lorehold, the Historian
7 decks
-
3
Thorin, King of Durin's Folk
7 decks
-
4
Lightning, Army of One
5 decks
-
5
Mabel, Heir to Cragflame
5 decks
-
6
Amy Rose
3 decks
-
7
Arabella, Abandoned Doll
3 decks
-
8
General Ferrous Rokiric
3 decks
-
9
Rin and Seri, Inseparable
2 decks
-
10
Velomachus Lorehold
2 decks
The "good card" funnel
377 brought · 186 playersBrought to game
377
Ever drawn
86
Reached battlefield
47
Still on board at game end
10
≥ -1.2pp
Players who cast this card win 32% of the time (n=37) , vs 25% when it never left the library (n=201).
When players drew this card but left it in hand, they won 29% (n=28).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.3pp; 95% confidence interval -1.2pp to +15.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=47
4%
T1
2%
T2
6%
T3
6%
T4
13%
T5
60%
T6-9
9%
T10+
Median
7
P25
5
· P75
8
· max
11
On curve
6%
(1 / 47 cast on T2)
Cast same turn as drawn
33%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.