collections_bookmark
Part of Marvel Super Heroes
·
Enchantment
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Love on the Battlefield
2%
Live Inclusion
Times Brought
324
Decks Running
190
Median Cast Turn
6.5
Drawn → Played
65%
Format
First-cast turn
n=46
2%
T1
2%
T2
2%
T3
13%
T4
11%
T5
52%
T6-9
17%
T10+
Median
6.5
P25
5
· P75
9
· max
13
On curve
7%
(1 / 46 cast on T3)
Cast same turn as drawn
42%
The "good card" funnel
324 brought · 184 playersBrought to game
324
Ever drawn
71
Reached battlefield
46
Still on board at game end
32
Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.1pp
Players who cast this card win 28% of the time (n=38) , vs 19% when it never left the library (n=201).
When players drew this card but left it in hand, they won 19% (n=24).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.4pp; 95% confidence interval -5.1pp to +23.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
73 instances1.4%
Library
43.8%
Battlefield
19.2%
Graveyard
5.5%
Exile
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
176 decks
-
2
Director Nick Fury
5 decks
-
3
Bruce Banner // The Incredible Hulk
2 decks
-
4
Scarlet Witch, Chaotic Avenger
2 decks
-
5
Tony Stark // The Invincible Iron Man
2 decks
-
6
Jodah, the Unifier
1 decks
-
7
Loki, the Deceiver
1 decks
-
8
Muddle, the Ever-Changing
1 decks
Card text
Love on the Battlefield
Enchantment
Whenever you attack with exactly two creatures, those creatures gain first strike until end of turn, then draw a card. Whenever either of those creatures deals combat damage to a player this combat, put a +1/+1 counter on it.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Stephanie Hans
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.