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Love on the Battlefield card art
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Love on the Battlefield

{1} {U} {R} · Enchantment · Marvel Super Heroes Commander (MSC)
Times Brought
382
Decks Running
204
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Love on the Battlefield card

Love on the Battlefield

{1} {U} {R}
Enchantment
Whenever you attack with exactly two creatures, those creatures gain first strike until end of turn, then draw a card. Whenever either of those creatures deals combat damage to a player this combat, put a +1/+1 counter on it.
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Stephanie Hans

Final zone distribution

53 instances
37.7%
Battlefield
9.4%
Graveyard
3.8%
Exile
49.1%
Hand

The "good card" funnel

382 brought · 206 players
Brought to game
382
Ever drawn
52
Reached battlefield
28
Still on board at game end
20

Once cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -5.2pp

Players who cast this card win 33% of the time (n=18) , vs 27% when it never left the library (n=205).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +6.5pp; 95% confidence interval -5.2pp to +18.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=28
4%
T1
0%
T2
7%
T3
7%
T4
21%
T5
50%
T6-9
11%
T10+
Median 6.0 P25 5 · P75 8 · max 12
On curve 11% (2 / 28 cast on T3) Cast same turn as drawn 37%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.