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Part of Commander Masters
·
Creature — Zombie
·
Commander Masters (CMM)
Live Play Data
Loyal Subordinate
1%
Live Inclusion
Times Brought
245
Decks Running
123
Median Cast Turn
5
Drawn → Played
63%
Format
First-cast turn
n=45
0%
T1
4%
T2
13%
T3
9%
T4
24%
T5
38%
T6-9
11%
T10+
Median
5
P25
4
· P75
7
· max
14
On curve
18%
(6 / 45 cast on T3)
Cast same turn as drawn
28%
The "good card" funnel
248 brought · 117 playersBrought to game
248
Ever drawn
71
Reached battlefield
45
Still on board at game end
17
Once cast, 38% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.0pp
Players who cast this card win 21% of the time (n=39) , vs 14% when it never left the library (n=144).
When players drew this card but left it in hand, they won 25% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.3pp; 95% confidence interval -7.0pp to +19.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
75 instances4.0%
Library
22.7%
Battlefield
37.3%
Graveyard
9.3%
Exile
Commanders that played this card
in tracked games-
1
Gisa and Geralf
25 decks
-
2
Abaddon the Despoiler
16 decks
-
3
Davros, Dalek Creator
12 decks
-
4
Queen Marchesa
8 decks
-
5
Belbe, Corrupted Observer
7 decks
-
6
Wilhelt, the Rotcleaver
7 decks
-
7
Mogis, God of Slaughter
6 decks
-
8
Olinda the Oblivious
5 decks
-
9
Lord Windgrace
3 decks
-
10
The Scarab God
3 decks
Card text
Loyal Subordinate
Creature — Zombie
Menace (This creature can't be blocked except by two or more creatures.)
Lieutenant — At the beginning of combat on your turn, if you control your commander, each opponent loses 3 life.
3 / 1
Commander Masters (CMM)
·
Uncommon
·
Illustrated by Kev Walker
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.