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Part of Commander Masters
·
Creature — Zombie
·
Commander Masters (CMM)
Live Play Data
Loyal Subordinate
1%
Live Inclusion
Times Brought
458
Decks Running
226
Median Cast Turn
5
Drawn → Played
68%
Format
First-cast turn
n=83
0%
T1
1%
T2
16%
T3
16%
T4
24%
T5
34%
T6-9
10%
T10+
Median
5
P25
4
· P75
7
· max
14
On curve
17%
(13 / 83 cast on T3)
Cast same turn as drawn
28%
The "good card" funnel
461 brought · 212 playersBrought to game
461
Ever drawn
122
Reached battlefield
83
Still on board at game end
37
Once cast, 45% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.7pp
Players who cast this card win 23% of the time (n=71) , vs 16% when it never left the library (n=269).
When players drew this card but left it in hand, they won 21% (n=31).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.2pp; 95% confidence interval -2.7pp to +17.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
133 instances4.5%
Library
27.8%
Battlefield
32.3%
Graveyard
10.5%
Exile
Commanders that played this card
in tracked games-
1
Gisa and Geralf
48 decks
-
2
Abaddon the Despoiler
29 decks
-
3
Davros, Dalek Creator
22 decks
-
4
Queen Marchesa
16 decks
-
5
Belbe, Corrupted Observer
11 decks
-
6
Mogis, God of Slaughter
11 decks
-
7
Olinda the Oblivious
11 decks
-
8
Lord Windgrace
9 decks
-
9
Wilhelt, the Rotcleaver
8 decks
-
10
The Scarab God
6 decks
Card text
Loyal Subordinate
Creature — Zombie
Menace (This creature can't be blocked except by two or more creatures.)
Lieutenant — At the beginning of combat on your turn, if you control your commander, each opponent loses 3 life.
3 / 1
Commander Masters (CMM)
·
Uncommon
·
Illustrated by Kev Walker
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.