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Part of Commander Masters
·
Creature — Zombie
·
Commander Masters (CMM)
Card Preview
Loyal Subordinate
Times Brought
197
Decks Running
116
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Loyal Subordinate
Creature — Zombie
Menace (This creature can't be blocked except by two or more creatures.)
Lieutenant — At the beginning of combat on your turn, if you control your commander, each opponent loses 3 life.
3 / 1
Commander Masters (CMM)
·
Uncommon
·
Illustrated by Kev Walker
Final zone distribution
45 instances2.2%
Library
33.3%
Battlefield
33.3%
Graveyard
13.3%
Exile
Commanders that played this card
in tracked games-
1
Gisa and Geralf
32 decks
-
2
Abaddon the Despoiler
18 decks
-
3
Lord Windgrace
8 decks
-
4
Mogis, God of Slaughter
6 decks
-
5
Davros, Dalek Creator
5 decks
-
6
Queen Marchesa
5 decks
-
7
The Scarab God
5 decks
-
8
Aminatou, the Fateshifter
4 decks
-
9
Kefka, Court Mage // Kefka, Ruler of Ruin
3 decks
-
10
Temmet, Naktamun's Will
3 decks
The "good card" funnel
197 brought · 108 playersBrought to game
197
Ever drawn
43
Reached battlefield
33
Still on board at game end
15
Once cast, 45% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -14.2pp
Players who cast this card win 17% of the time (n=26) , vs 21% when it never left the library (n=111).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -3.9pp; 95% confidence interval -14.2pp to +6.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=33
0%
T1
12%
T2
15%
T3
18%
T4
21%
T5
21%
T6-9
12%
T10+
Median
5
P25
3
· P75
6
· max
13
On curve
27%
(5 / 33 cast on T3)
Cast same turn as drawn
29%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.