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Lucky the Pizza Dog card art
Live Play Data

Lucky the Pizza Dog

{1} {G} · Legendary Creature — Dog · Marvel Super Heroes Commander (MSC)
0%
Live Inclusion
Times Brought
109
Decks Running
50
Median Cast Turn
2.0
Drawn → Played
79%
Format

First-cast turn

n=34
12%
T1
41%
T2
9%
T3
12%
T4
3%
T5
18%
T6-9
6%
T10+
Median 2.0 P25 2 · P75 5 · max 16
On curve 53% (14 / 34 cast on T2) Cast same turn as drawn 38%

The "good card" funnel

109 brought · 44 players
Brought to game
109
Ever drawn
28
Reached battlefield
22
Still on board at game end
11

Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -8.8pp

Players who cast this card win 23% of the time (n=20) , vs 12% when it never left the library (n=70).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +10.2pp; 95% confidence interval -8.8pp to +29.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

28 instances
7.1%
Library
39.3%
Battlefield
25.0%
Graveyard
7.1%
Exile

Commanders that played this card

in tracked games
Card text
Lucky the Pizza Dog card

Lucky the Pizza Dog

{1} {G}
Legendary Creature — Dog
Whenever you cast a Cat, Dog, or Hero spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") At the beginning of each end step, if you gained life this turn, put a +1/+1 counter on Lucky.
2 / 2
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Rudy Siswanto

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.