collections_bookmark
Part of Modern Horizons 3
Card Preview
Lumbering Falls
Land
·
Forgotten Realms Commander (AFC)
Times Brought
215
Decks Running
102
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Lumbering Falls
Land
This land enters tapped.
: Add
or
.


: Until end of turn, this land becomes a 3/3 green and blue Elemental creature with hexproof. It's still a land.
Forgotten Realms Commander (AFC)
·
Rare
·
Illustrated by Titus Lunter
Final zone distribution
54 instances5.6%
Library
59.3%
Battlefield
11.1%
Graveyard
1.9%
Exile
Commanders that played this card
in tracked games-
1
Omo, Queen of Vesuva
23 decks
-
2
Adrix and Nev, Twincasters
12 decks
-
3
Arixmethes, Slumbering Isle
11 decks
-
4
Galea, Kindler of Hope
9 decks
-
5
Flubs, the Fool
3 decks
-
6
Aesi, Tyrant of Gyre Strait
2 decks
-
7
Grolnok, the Omnivore
2 decks
-
8
Infinite Guideline Station
2 decks
-
9
Kinnan, Bonder Prodigy
2 decks
-
10
Kruphix, God of Horizons
2 decks
The "good card" funnel
215 brought · 99 playersBrought to game
215
Ever drawn
50
Reached battlefield
35
Still on board at game end
32
Once cast, 91% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.4pp
Players who cast this card win 26% of the time (n=23) , vs 23% when it never left the library (n=127).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.9pp; 95% confidence interval -8.4pp to +14.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=35
34%
T1
11%
T2
3%
T3
6%
T4
9%
T5
31%
T6-9
6%
T10+
Median
4
P25
1
· P75
7
· max
10
Cast same turn as drawn
91%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.