collections_bookmark Part of Edge of Eternities
Lux Cannon card art
Live Play Data

Lux Cannon

{4} · Artifact · Edge of Eternities Commander (EOC)
1%
Live Inclusion
Times Brought
499
Decks Running
193
Median Cast Turn
6.0
Drawn → Played
69%
Format

First-cast turn

n=80
0%
T1
0%
T2
10%
T3
15%
T4
14%
T5
46%
T6-9
15%
T10+
Median 6.0 P25 5 · P75 8 · max 13
On curve 25% (12 / 80 cast on T4) Cast same turn as drawn 42%

The "good card" funnel

499 brought · 173 players
Brought to game
499
Ever drawn
116
Reached battlefield
80
Still on board at game end
59

Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -1.1pp

Players who cast this card win 32% of the time (n=71) , vs 22% when it never left the library (n=329).

When players drew this card but left it in hand, they won 26% (n=35).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +10.0pp; 95% confidence interval -1.1pp to +21.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

126 instances
0.8%
Library
46.8%
Battlefield
22.2%
Graveyard
4.8%
Exile
Card text
Lux Cannon card

Lux Cannon

{4}
Artifact
{T}: Put a charge counter on this artifact. {T}, Remove three charge counters from this artifact: Destroy target permanent.
Edge of Eternities Commander (EOC) · Rare · Illustrated by Martina Pilcerova

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.