Lux Cannon
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Lux Cannon
Final zone distribution
78 instancesCommanders that played this card
in tracked games-
1
Inspirit, Flagship Vessel
75 decks
-
2
Kilo, Apogee Mind
69 decks
-
3
Atraxa, Praetors' Voice
3 decks
-
4
Infinite Guideline Station
3 decks
-
5
Tidus, Yuna's Guardian
3 decks
- 6 Ultron, Artificial Malevolence 3 decks
-
7
Chisei, Heart of Oceans
2 decks
-
8
Esika, God of the Tree // The Prismatic Bridge
2 decks
-
9
Lulu, Stern Guardian
2 decks
-
10
Urtet, Remnant of Memnarch
2 decks
The "good card" funnel
442 brought · 165 playersOnce cast, 87% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 26% of the time (n=26) , vs 20% when it never left the library (n=235).
When players drew this card but left it in hand, they won 3% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.2pp; 95% confidence interval -3.9pp to +16.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.