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Part of Bloomburrow
·
Legendary Creature — Elemental Bird
·
Bloomburrow (BLB)
Card Preview
Maha, Its Feathers Night
1%
Decklist Inclusion
Times Brought
245
Decks Running
137
In Decks
924
Decklist Inclusion
1%
Format
Card text
Maha, Its Feathers Night
Legendary Creature — Elemental Bird
Flying, trample
Ward—Discard a card.
Creatures your opponents control have base toughness 1.
6 / 5
Bloomburrow (BLB)
·
Mythic
·
Illustrated by Alessandra Pisano
Final zone distribution
74 instances4.1%
Library
21.6%
Battlefield
29.7%
Graveyard
10.8%
Exile
Commanders that played this card
in tracked games-
1
Auntie Ool, Cursewretch
16 decks
-
2
Maha, Its Feathers Night
12 decks
-
3
Toxrill, the Corrosive
12 decks
-
4
Zenos yae Galvus // Shinryu, Transcendent Rival
7 decks
-
5
High Perfect Morcant
6 decks
-
6
The Reaper, King No More
5 decks
-
7
Massacre Girl, Known Killer
4 decks
-
8
Vren, the Relentless
4 decks
-
9
Baron Helmut Zemo
2 decks
-
10
Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight
2 decks
The "good card" funnel
245 brought · 123 playersBrought to game
245
Ever drawn
62
Reached battlefield
42
Still on board at game end
16
Once cast, 36% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -17.9pp
Players who cast this card win 24% of the time (n=38) , vs 27% when it never left the library (n=148).
When players drew this card but left it in hand, they won 19% (n=18) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -3.1pp; 95% confidence interval -17.9pp to +11.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=42
0%
T1
2%
T2
0%
T3
10%
T4
12%
T5
57%
T6-9
19%
T10+
Median
6.5
P25
6
· P75
9
· max
18
On curve
24%
(5 / 42 cast on T5)
Cast same turn as drawn
23%
42 of 100 times cast
42%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.