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Part of Marvel Super Heroes
·
Instant
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Make Your Move
1%
Live Inclusion
Times Brought
619
Decks Running
338
Median Cast Turn
8
Drawn → Played
68%
Format
First-cast turn
n=99
1%
T1
0%
T2
4%
T3
2%
T4
13%
T5
57%
T6-9
23%
T10+
Median
8
P25
6
· P75
9
· max
18
On curve
5%
(4 / 99 cast on T3)
Cast same turn as drawn
27%
The "good card" funnel
619 brought · 324 playersBrought to game
619
Ever drawn
146
Reached battlefield
99
Still on board at game end
7
≥ -8.2pp
Players who cast this card win 22% of the time (n=86) , vs 21% when it never left the library (n=377).
When players drew this card but left it in hand, they won 20% (n=38).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.8pp; 95% confidence interval -8.2pp to +9.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
158 instances1.3%
Library
4.4%
Battlefield
63.3%
Graveyard
3.8%
Exile
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
220 decks
-
2
Director Nick Fury
7 decks
-
3
Dark Leo & Shredder
4 decks
-
4
Shorikai, Genesis Engine
4 decks
-
5
Y'shtola, Night's Blessed
4 decks
-
6
Anti-Venom, Horrifying Healer
3 decks
-
7
Kastral, the Windcrested
3 decks
-
8
Thor Odinson
3 decks
-
9
Anim Pakal, Thousandth Moon
2 decks
-
10
Aurelia, the Warleader
2 decks
Card text
Make Your Move
Instant
Destroy target artifact, enchantment, or creature with power 4 or greater.
Marvel Super Heroes Commander (MSC)
·
Common
·
Illustrated by Uzuri
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.