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Part of Marvel Super Heroes
·
Instant
·
Marvel Super Heroes Commander (MSC)
Card Preview
Make Your Move
Times Brought
579
Decks Running
293
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Make Your Move
Instant
Destroy target artifact, enchantment, or creature with power 4 or greater.
Marvel Super Heroes Commander (MSC)
·
Common
·
Illustrated by Uzuri
Final zone distribution
102 instances3.9%
Library
3.9%
Battlefield
57.8%
Graveyard
2.9%
Exile
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
198 decks
-
2
Dark Leo & Shredder
8 decks
-
3
Anti-Venom, Horrifying Healer
6 decks
-
4
Director Nick Fury
4 decks
-
5
Dihada, Binder of Wills
3 decks
-
6
Aurelia, the Warleader
2 decks
-
7
Giada, Font of Hope
2 decks
-
8
Isshin, Two Heavens as One
2 decks
-
9
Kaalia of the Vast
2 decks
-
10
Mabel, Heir to Cragflame
2 decks
The "good card" funnel
579 brought · 287 playersBrought to game
579
Ever drawn
95
Reached battlefield
62
Still on board at game end
4
≥ -8.5pp
Players who cast this card win 25% of the time (n=40) , vs 25% when it never left the library (n=310).
When players drew this card but left it in hand, they won 36% (n=21).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.2pp; 95% confidence interval -8.5pp to +8.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=62
2%
T1
2%
T2
5%
T3
10%
T4
16%
T5
52%
T6-9
15%
T10+
Median
6.0
P25
5
· P75
8
· max
14
On curve
8%
(3 / 62 cast on T3)
Cast same turn as drawn
27%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.