Live Play Data
Malakir Rebirth // Malakir Mire
Instant // Land
·
Zendikar Rising (ZNR)
10%
Live Inclusion
Times Brought
3172
Decks Running
1579
Median Cast Turn
6
Drawn → Played
56%
Format
First-cast turn
n=409
8%
T1
4%
T2
10%
T3
8%
T4
15%
T5
45%
T6-9
9%
T10+
Median
6
P25
4
· P75
8
· max
17
On curve
8%
(33 / 409 cast on T1)
Cast same turn as drawn
33%
The "good card" funnel
3172 brought · 1075 playersBrought to game
3172
Ever drawn
728
Reached battlefield
409
Still on board at game end
187
Once cast, 46% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.7pp
Players who cast this card win 29% of the time (n=387) , vs 26% when it never left the library (n=2009).
When players drew this card but left it in hand, they won 26% (n=288).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.0pp; 95% confidence interval -1.7pp to +7.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
843 instances3.9%
Library
22.2%
Battlefield
34.6%
Graveyard
9.0%
Exile
Commanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
60 decks
-
2
Valgavoth, Harrower of Souls
41 decks
-
3
Sauron, the Dark Lord
40 decks
-
4
Sheoldred, the Apocalypse
39 decks
-
5
Henzie "Toolbox" Torre
26 decks
-
6
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
24 decks
-
7
Kaalia of the Vast
23 decks
-
8
Y'shtola, Night's Blessed
23 decks
-
9
Wilhelt, the Rotcleaver
22 decks
-
10
K'rrik, Son of Yawgmoth
21 decks
Card text
Malakir Rebirth
Instant
Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Malakir Mire
Land
This land enters tapped.
: Add
.
Zendikar Rising (ZNR)
·
Uncommon
·
Illustrated by Marta Nael
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.