Live Play Data
Malakir Rebirth // Malakir Mire
Instant // Land
·
Zendikar Rising (ZNR)
10%
Live Inclusion
Times Brought
6078
Decks Running
2798
Median Cast Turn
6.0
Drawn → Played
57%
Format
First-cast turn
n=812
8%
T1
5%
T2
8%
T3
11%
T4
15%
T5
43%
T6-9
11%
T10+
Median
6.0
P25
4
· P75
8
· max
17
On curve
8%
(61 / 812 cast on T1)
Cast same turn as drawn
31%
The "good card" funnel
6078 brought · 1804 playersBrought to game
6078
Ever drawn
1434
Reached battlefield
812
Still on board at game end
379
Once cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.1pp
Players who cast this card win 28% of the time (n=759) , vs 26% when it never left the library (n=3870).
When players drew this card but left it in hand, they won 27% (n=554).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.2pp; 95% confidence interval -1.1pp to +5.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1652 instances3.7%
Library
22.9%
Battlefield
35.2%
Graveyard
7.8%
Exile
Commanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
110 decks
-
2
Sheoldred, the Apocalypse
67 decks
-
3
Valgavoth, Harrower of Souls
64 decks
-
4
Sauron, the Dark Lord
60 decks
-
5
Tergrid, God of Fright // Tergrid's Lantern
41 decks
-
6
Kaalia of the Vast
39 decks
-
7
Y'shtola, Night's Blessed
38 decks
-
8
Fire Lord Azula
36 decks
-
9
Uugguu, the Omniplasm
36 decks
-
10
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
35 decks
Card text
Malakir Rebirth
Instant
Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Malakir Mire
Land
This land enters tapped.
: Add
.
Zendikar Rising (ZNR)
·
Uncommon
·
Illustrated by Marta Nael
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.