Malakir Rebirth // Malakir Mire
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Malakir Rebirth
Malakir Mire
Final zone distribution
200 instancesCommanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
29 decks
-
2
Sauron, the Dark Lord
15 decks
-
3
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
9 decks
-
4
Sheoldred, the Apocalypse
9 decks
-
5
Deadpool, Trading Card
8 decks
-
6
K'rrik, Son of Yawgmoth
8 decks
-
7
Tergrid, God of Fright // Tergrid's Lantern
8 decks
-
8
Queen Marchesa
7 decks
-
9
The Serpent Society
7 decks
-
10
Umbris, Fear Manifest
7 decks
The "good card" funnel
867 brought · 398 playersOnce cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 32% of the time (n=77) , vs 24% when it never left the library (n=503).
When players drew this card but left it in hand, they won 28% (n=68) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +7.7pp; 95% confidence interval +2.1pp to +13.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=96Full analysis unlocks as more games are tracked. Stats refresh nightly.