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Part of Secrets of Strixhaven
·
Sorcery
·
Secrets of Strixhaven Commander (SOC)
Card Preview
Mana Geyser
Times Brought
850
Decks Running
462
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Mana Geyser
Sorcery
Add
for each tapped land your opponents control.
Secrets of Strixhaven Commander (SOC)
·
Common
·
Illustrated by Martina Pilcerova
Final zone distribution
197 instances2.0%
Library
7.6%
Battlefield
41.1%
Graveyard
9.1%
Exile
Commanders that played this card
in tracked games-
1
Rootha, Mastering the Moment
47 decks
-
2
Zada, Hedron Grinder
30 decks
-
3
Krenko, Mob Boss
20 decks
-
4
Shiko and Narset, Unified
17 decks
-
5
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
14 decks
-
6
Prismari, the Inspiration
12 decks
-
7
Vivi Ornitier
12 decks
-
8
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
9 decks
-
9
Kratos, God of War
9 decks
-
10
Smaug the Impenetrable
8 decks
The "good card" funnel
850 brought · 392 playersBrought to game
850
Ever drawn
176
Reached battlefield
77
Still on board at game end
15
≥ -1.2pp
Players who cast this card win 31% of the time (n=64) , vs 26% when it never left the library (n=478).
When players drew this card but left it in hand, they won 27% (n=83) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +5.2pp; 95% confidence interval -1.2pp to +11.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=77
1%
T1
0%
T2
0%
T3
4%
T4
9%
T5
70%
T6-9
16%
T10+
Median
7
P25
6
· P75
9
· max
14
On curve
14%
(7 / 77 cast on T5)
Cast same turn as drawn
23%
77 of 100 times cast
77%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.